nerfplz.pogo

CP and IV calculator

Updated

Pick a species and see what it can reach at any level and IV spread. It runs on the game's own base stats and level multipliers, so the numbers match what's in your bag.

What can it reach?

Choose a Pokémon.

What are these numbers?

  • CP collapses attack, defense and stamina into one figure: CP = floor(Atk × √Def × √Sta ÷ 10 × CPM²), where each stat is the base stat plus its IV.
  • IVs are three hidden rolls from 0 to 15. A "hundo" is 15/15/15.
  • Raid encounters are caught at level 20, or level 25 if the raid is weather boosted, and they can't roll below 10/10/10. That's why a raid boss has a fixed pair of catch CPs, and it's the pair the table shows.
  • Level 40 was the old cap, 50 is the current one, and a Best Buddy adds one level's worth of multiplier on top.
  • Shadow Pokémon have the same CP as any other. The bonus is 1.2× on Attack and 0.83× on Defense, so the stat line moves and the CP does not. Put Shadow in front of a name to see one.

Catch CP table

What this species can appear at, for the encounters where the level is fixed.

EncounterLowestPerfect

IV floors: raid, research and hatched Pokémon start at 10/10/10. Wild catches and Team GO Rocket encounters can roll 0/0/0, and weather boost lifts that floor to 4/4/4. A trade re-rolls IVs entirely.