Arctozolt
ElectricIce
Best attacking moveset: Thunder Shock and Avalanche, worth 11.1 damage per second against a neutral target.
Best moveset
Arctozolt can learn 6 combinations. Thunder Shock with Avalanche does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Powder Snow | Ice | 6 | 1.0s | +15 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ancient Power | Rock | 70 | 3.5s | -33 |
| Avalanche | Ice | 85 | 2.5s | -50 |
| Discharge | Electric | 65 | 2.5s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,901 at level 50, 2,566 at level 40 |
|---|---|
| Raid catch | 1,466 CP at level 20, or 1,833 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,394 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 190 attack · 166 defense · 207 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2.3 m and 150 kg |
Best moveset against each type
Arctozolt does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Ground, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Avalanche | 16.9 | |
| Ground | Powder Snow + Avalanche | 16.1 |
| Grass | Powder Snow + Avalanche | 16.1 |
| Dragon | Powder Snow + Avalanche | 16.1 |
| Water | Thunder Shock + Discharge | 15.6 |
| Bug | Thunder Shock + Ancient Power | 11.1 |
| Fire | Thunder Shock + Ancient Power | 11.1 |
| Ice | Thunder Shock + Ancient Power | 11.1 |
| Normal | Thunder Shock + Avalanche | 11.1 |
| Fighting | Thunder Shock + Avalanche | 11.1 |
| Poison | Thunder Shock + Avalanche | 11.1 |
| Rock | Thunder Shock + Avalanche | 11.1 |
| Ghost | Thunder Shock + Avalanche | 11.1 |
| Psychic | Thunder Shock + Avalanche | 11.1 |
| Dark | Thunder Shock + Avalanche | 11.1 |
| Fairy | Thunder Shock + Avalanche | 11.1 |
| Steel | Thunder Shock + Discharge | 10.3 |
| Electric | Powder Snow + Avalanche | 10.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Arctozolt is actually for.
Counters: what beats Arctozolt
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 40.2 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 34.1 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 33.4 | |
| BugFighting | Low Kick + Focus Blast | 31.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 31.1 | |
| FireFighting | Counter + Aura Sphere | 30.8 | |
| GhostFire | Fire Spin + Overheat | 30.6 | |
| Fire | Fire Spin + Pyroball | 30.1 | |
| BugFire | Fire Spin + Overheat | 29.8 | |
| Fire | Fire Fang + Overheat | 29.7 |
Ranked by damage per second against Arctozolt's own defense, at level 40 with a 15 attack IV, one per evolution family.