Carnivine
Grass
Best attacking moveset: Vine Whip and Power Whip, worth 11.7 damage per second against a neutral target.
Best moveset
Carnivine can learn 6 combinations. Vine Whip with Power Whip does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Power Whip | Grass | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Carnivine has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,441 at level 50, 2,159 at level 40 |
|---|---|
| Raid catch | 1,233 CP at level 20, or 1,542 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,167 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 187 attack · 136 defense · 179 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 1.4 m and 27 kg |
Best moveset against each type
Carnivine does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Power Whip | 18.3 |
| Rock | Vine Whip + Power Whip | 18.3 |
| Water | Vine Whip + Power Whip | 18.3 |
| Ghost | Bite + Power Whip | 12.6 |
| Psychic | Bite + Power Whip | 12.6 |
| Normal | Vine Whip + Power Whip | 11.7 |
| Fighting | Vine Whip + Power Whip | 11.7 |
| Electric | Vine Whip + Power Whip | 11.7 |
| Ice | Vine Whip + Power Whip | 11.7 |
| Dark | Vine Whip + Power Whip | 11.7 |
| Fairy | Vine Whip + Power Whip | 11.7 |
| Bite + Power Whip | 7.7 | |
| Poison | Bite + Power Whip | 7.7 |
| Bug | Bite + Power Whip | 7.7 |
| Steel | Bite + Power Whip | 7.7 |
| Fire | Bite + Power Whip | 7.7 |
| Grass | Bite + Power Whip | 7.7 |
| Dragon | Bite + Power Whip | 7.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Carnivine is actually for.
Counters: what beats Carnivine
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 48.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 41.2 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 40.0 | |
| BugFighting | Bug Bite + Bug Buzz | 37.5 | |
| Dragon | Fire Fang + Fly | 36.9 | |
| GhostFire | Fire Spin + Overheat | 36.6 | |
| Fire | Fire Spin + Fly | 36.3 | |
| Fire | Fire Spin + Pyroball | 36.1 | |
| Fairy | Fairy Wind + Fly | 35.9 | |
| BugFire | Fire Spin + Overheat | 35.7 |
Ranked by damage per second against Carnivine's own defense, at level 40 with a 15 attack IV, one per evolution family.