Castform
Normal
Best attacking moveset: Tackle and Weather Ball Normal, worth 8.9 damage per second against a neutral target.
Best moveset
Castform can learn 8 combinations. Tackle with Weather Ball Normal does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hex | Ghost | 8 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Hurricane | 105 | 2.5s | -100 | |
| Weather Ball Normal | Normal | 55 | 1.5s | -33 |
| Weather Ball Rock | Rock | 55 | 1.5s | -33 |
Shiny


Yes. Shiny Castform has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 1,845 at level 50, 1,632 at level 40 |
|---|---|
| Raid catch | 932 CP at level 20, or 1,165 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 875 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 139 attack · 139 defense · 172 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.3 m and 0.8 kg |
Best moveset against each type
Castform does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Tackle + Weather Ball Rock | 10.4 | |
| Bug | Tackle + Weather Ball Rock | 10.4 |
| Fire | Tackle + Weather Ball Rock | 10.4 |
| Ice | Tackle + Weather Ball Rock | 10.4 |
| Fighting | Tackle + Hurricane | 9.4 |
| Grass | Tackle + Hurricane | 9.4 |
| Normal | Tackle + Weather Ball Normal | 8.9 |
| Poison | Tackle + Weather Ball Normal | 8.9 |
| Ground | Tackle + Weather Ball Normal | 8.9 |
| Water | Tackle + Weather Ball Normal | 8.9 |
| Electric | Tackle + Weather Ball Normal | 8.9 |
| Psychic | Tackle + Weather Ball Normal | 8.9 |
| Dragon | Tackle + Weather Ball Normal | 8.9 |
| Dark | Tackle + Weather Ball Normal | 8.9 |
| Fairy | Tackle + Weather Ball Normal | 8.9 |
| Ghost | Hex + Weather Ball Rock | 7.8 |
| Rock | Hex + Energy Ball | 7.7 |
| Steel | Tackle + Weather Ball Normal | 5.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Castform is actually for.
Counters: what beats Castform
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 40.1 | |
| BugFighting | Low Kick + Focus Blast | 36.7 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 36.5 | |
| FireFighting | Counter + Aura Sphere | 36.2 | |
| GrassSteel | Fury Cutter + Sacred Sword | 34.6 | |
| Fighting | Force Palm + Focus Blast | 33.4 | |
| WaterFighting | Low Kick + Sacred Sword | 33.1 | |
| GrassFighting | Force Palm + Dynamic Punch | 33.0 | |
| Fighting | Counter + Dynamic Punch | 32.7 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 32.5 |
Ranked by damage per second against Castform's own defense, at level 40 with a 15 attack IV, one per evolution family.