Glastrier
Ice
Best attacking moveset: Tackle and Avalanche, worth 11.9 damage per second against a neutral target.
Best moveset
Glastrier can learn 6 combinations. Tackle with Avalanche does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Avalanche | Ice | 85 | 2.5s | -50 |
| Bulldoze | Ground | 80 | 3.5s | -50 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 4,404 at level 50, 3,895 at level 40 |
|---|---|
| Raid catch | 2,226 CP at level 20, or 2,782 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,137 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 246 attack · 223 defense · 225 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 2.2 m and 800 kg |
Best moveset against each type
Glastrier does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Ground, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Tackle + Avalanche | 16.5 | |
| Ground | Tackle + Avalanche | 16.5 |
| Grass | Tackle + Avalanche | 16.5 |
| Dragon | Tackle + Avalanche | 16.5 |
| Poison | Tackle + Bulldoze | 12.2 |
| Fire | Tackle + Bulldoze | 12.2 |
| Electric | Tackle + Bulldoze | 12.2 |
| Normal | Tackle + Avalanche | 11.9 |
| Fighting | Tackle + Avalanche | 11.9 |
| Bug | Tackle + Avalanche | 11.9 |
| Psychic | Tackle + Avalanche | 11.9 |
| Dark | Tackle + Avalanche | 11.9 |
| Fairy | Tackle + Avalanche | 11.9 |
| Rock | Tackle + Bulldoze | 11.1 |
| Steel | Tackle + Bulldoze | 11.1 |
| Ghost | Tackle + Avalanche | 10.5 |
| Water | Tackle + Bulldoze | 8.9 |
| Ice | Tackle + Bulldoze | 8.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Glastrier is actually for.
Counters: what beats Glastrier
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 30.6 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 25.9 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 25.4 | |
| BugFighting | Low Kick + Focus Blast | 23.7 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 23.6 | |
| FireFighting | Counter + Aura Sphere | 23.4 | |
| GhostFire | Fire Spin + Overheat | 23.2 | |
| Fire | Fire Spin + Pyroball | 22.9 | |
| BugFire | Fire Spin + Overheat | 22.7 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 22.6 |
Ranked by damage per second against Glastrier's own defense, at level 40 with a 15 attack IV, one per evolution family.