Komala
Normal
Best attacking moveset: Rollout and Play Rough, worth 9.7 damage per second against a neutral target.
Best moveset
Komala can learn 6 combinations. Rollout with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rollout | Rock | 15 | 1.5s | +19 |
| Yawn | Normal | 0 | 1.5s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bulldoze | Ground | 80 | 3.5s | -50 |
| Payback | Dark | 95 | 2.0s | -100 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Komala has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,919 at level 50, 2,582 at level 40 |
|---|---|
| Raid catch | 1,475 CP at level 20, or 1,844 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,403 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 216 attack · 165 defense · 163 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.4 m and 19.9 kg |
Best moveset against each type
Komala does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Dragon, Dark, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Dragon | Rollout + Play Rough | 13.7 |
| Dark | Rollout + Play Rough | 13.7 |
| Fire | Rollout + Bulldoze | 13.3 |
| Fighting | Rollout + Play Rough | 12.5 |
| Ghost | Rollout + Payback | 12.1 |
| Psychic | Rollout + Payback | 12.1 |
| Rollout + Payback | 11.9 | |
| Bug | Rollout + Payback | 11.9 |
| Ice | Rollout + Payback | 11.9 |
| Poison | Rollout + Bulldoze | 11.6 |
| Rock | Rollout + Bulldoze | 11.6 |
| Electric | Rollout + Bulldoze | 11.6 |
| Steel | Rollout + Bulldoze | 10.5 |
| Normal | Rollout + Play Rough | 9.7 |
| Water | Rollout + Play Rough | 9.7 |
| Grass | Rollout + Play Rough | 9.7 |
| Fairy | Rollout + Play Rough | 9.7 |
| Ground | Rollout + Play Rough | 8.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Komala is actually for.
Counters: what beats Komala
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 34.3 | |
| BugFighting | Low Kick + Focus Blast | 31.4 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 31.2 | |
| FireFighting | Counter + Aura Sphere | 31.0 | |
| GrassSteel | Fury Cutter + Sacred Sword | 29.6 | |
| Fighting | Force Palm + Focus Blast | 28.6 | |
| WaterFighting | Low Kick + Sacred Sword | 28.3 | |
| GrassFighting | Force Palm + Dynamic Punch | 28.2 | |
| Fighting | Counter + Dynamic Punch | 28.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 27.8 |
Ranked by damage per second against Komala's own defense, at level 40 with a 15 attack IV, one per evolution family.