Maractus
Grass
Best attacking moveset: Poison Jab and Solar Beam, worth 11.2 damage per second against a neutral target.
Best moveset
Maractus can learn 6 combinations. Poison Jab with Solar Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Petal Blizzard | Grass | 110 | 2.5s | -100 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
Shiny


Yes. Shiny Maractus has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,571 at level 50, 2,274 at level 40 |
|---|---|
| Raid catch | 1,299 CP at level 20, or 1,624 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,231 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 201 attack · 130 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Size | 1 m and 28 kg |
Best moveset against each type
Maractus does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Solar Beam | 17.2 |
| Rock | Bullet Seed + Solar Beam | 17.2 |
| Water | Bullet Seed + Solar Beam | 17.2 |
| Fairy | Poison Jab + Solar Beam | 13.3 |
| Grass | Poison Jab + Aerial Ace | 12.8 |
| Normal | Poison Jab + Solar Beam | 11.2 |
| Fighting | Poison Jab + Solar Beam | 11.2 |
| Electric | Poison Jab + Solar Beam | 11.2 |
| Psychic | Poison Jab + Solar Beam | 11.2 |
| Ice | Poison Jab + Solar Beam | 11.2 |
| Dark | Poison Jab + Solar Beam | 11.2 |
| Bug | Poison Jab + Aerial Ace | 11.0 |
| Ghost | Bullet Seed + Solar Beam | 10.5 |
| Poison Jab + Solar Beam | 8.9 | |
| Fire | Poison Jab + Solar Beam | 8.9 |
| Dragon | Poison Jab + Solar Beam | 8.9 |
| Poison | Bullet Seed + Solar Beam | 6.9 |
| Steel | Bullet Seed + Solar Beam | 6.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Maractus is actually for.
Counters: what beats Maractus
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 50.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 42.9 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 41.6 | |
| BugFighting | Bug Bite + Bug Buzz | 39.1 | |
| Dragon | Fire Fang + Fly | 38.4 | |
| GhostFire | Fire Spin + Overheat | 38.1 | |
| Fire | Fire Spin + Fly | 37.8 | |
| Fire | Fire Spin + Pyroball | 37.6 | |
| Fairy | Fairy Wind + Fly | 37.4 | |
| BugFire | Fire Spin + Overheat | 37.2 |
Ranked by damage per second against Maractus's own defense, at level 40 with a 15 attack IV, one per evolution family.