nerfplz.pogo
Maractus
#556

Maractus

Grass

Best attacking moveset: Poison Jab and Solar Beam, worth 11.2 damage per second against a neutral target.

Best moveset

Maractus can learn 6 combinations. Poison Jab with Solar Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPoisonBugFireIce
ResistsGroundWaterGrassElectric
Fast attackTypePowerDurationEnergy
Bullet SeedGrass71.0s+13
Poison JabPoison131.0s+9
Charged attackTypePowerDurationEnergy
Aerial AceFlying552.5s-33
Petal BlizzardGrass1102.5s-100
Solar BeamGrass1805.0s-100

Shiny

Maractus
Normal
Shiny Maractus
Shiny

Yes. Shiny Maractus has been released. Players have found it from: wild, research, photobomb.

Numbers

Max CP2,571 at level 50, 2,274 at level 40
Raid catch1,299 CP at level 20, or 1,624 if weather boosted (perfect IVs)
Lowest possible raid catch1,231 CP. Raid encounters can't roll below 10/10/10
Base stats201 attack · 130 defense · 181 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size1 m and 28 kg

Best moveset against each type

Maractus does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.

AgainstBest movesetDPS
GroundBullet Seed + Solar Beam17.2
RockBullet Seed + Solar Beam17.2
WaterBullet Seed + Solar Beam17.2
FairyPoison Jab + Solar Beam13.3
GrassPoison Jab + Aerial Ace12.8
NormalPoison Jab + Solar Beam11.2
FightingPoison Jab + Solar Beam11.2
ElectricPoison Jab + Solar Beam11.2
PsychicPoison Jab + Solar Beam11.2
IcePoison Jab + Solar Beam11.2
DarkPoison Jab + Solar Beam11.2
BugPoison Jab + Aerial Ace11.0
GhostBullet Seed + Solar Beam10.5
FlyingPoison Jab + Solar Beam8.9
FirePoison Jab + Solar Beam8.9
DragonPoison Jab + Solar Beam8.9
PoisonBullet Seed + Solar Beam6.9
SteelBullet Seed + Solar Beam6.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Maractus is actually for.

Counters: what beats Maractus

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy50.2
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy42.9
ReshiramDragonFireFire Fang + Fusion Flare Legacy41.6
PheromosaBugFightingBug Bite + Bug Buzz39.1
SalamenceDragonFlyingFire Fang + Fly38.4
ChandelureGhostFireFire Spin + Overheat38.1
MoltresFireFlyingFire Spin + Fly37.8
CinderaceFireFire Spin + Pyroball37.6
EnamorusFairyFlyingFairy Wind + Fly37.4
VolcaronaBugFireFire Spin + Overheat37.2

Ranked by damage per second against Maractus's own defense, at level 40 with a 15 attack IV, one per evolution family.