Miltank
Normal
Best attacking moveset: Tackle and High Horsepower, worth 8.7 damage per second against a neutral target.
Best moveset
Miltank can learn 18 combinations. Tackle with High Horsepower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rollout | Rock | 15 | 1.5s | +19 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Gyro Ball | Steel | 85 | 3.5s | -50 |
| High Horsepower | Ground | 105 | 1.5s | -100 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Stomp | Normal | 50 | 1.5s | -50 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Best moveset against each type
Miltank does not have one best moveset, it has 9. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fire, Flying, Poison.
| Against | Best moveset | DPS |
|---|---|---|
| Fire | Rollout + High Horsepower | 12.4 |
| Rollout + Thunderbolt | 11.7 | |
| Poison | Zen Headbutt + High Horsepower | 11.2 |
| Electric | Tackle + High Horsepower | 10.8 |
| Water | Tackle + Thunderbolt | 10.5 |
| Ice | Rollout + Gyro Ball | 10.5 |
| Ground | Tackle + Ice Beam | 10.4 |
| Grass | Tackle + Ice Beam | 10.4 |
| Dragon | Tackle + Ice Beam | 10.4 |
| Rock | Rollout + High Horsepower | 10.2 |
| Fairy | Tackle + Gyro Ball | 9.6 |
| Fighting | Zen Headbutt + High Horsepower | 9.3 |
| Steel | Rollout + High Horsepower | 9.1 |
| Bug | Rollout + Stomp | 9.1 |
| Normal | Tackle + High Horsepower | 8.7 |
| Psychic | Tackle + High Horsepower | 8.7 |
| Dark | Tackle + High Horsepower | 8.7 |
| Ghost | Rollout + High Horsepower | 7.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Miltank is actually for.
Counters: what beats Miltank
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force PalmAura SphereLegacy | 29.7 | |
| BugFighting | Low KickFocus Blast | 27.2 | |
| RockFighting | Double KickSacred SwordLegacy | 27.0 | |
| FireFighting | CounterAura Sphere | 26.8 | |
| GrassSteel | Fury CutterSacred Sword | 25.6 |
Ranked by damage per second against Miltank's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Miltank is weak to.
Type matchups
Shiny


Yes. Shiny Miltank has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 2,662 at level 50, 2,354 at level 40 |
|---|---|
| Raid catch | 1,345 CP at level 20, or 1,682 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,276 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 157 attack · 193 defense · 216 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 1.19 m and 75.5 kg |