Ogerpon
Grass
Best attacking moveset: Vine Whip and Grass Knot, worth 12.8 damage per second against a neutral target.
Best moveset
Ogerpon can learn 9 combinations. Vine Whip with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Double Kick | Fighting | 10 | 1.0s | +13 |
| Magical Leaf | Grass | 17 | 1.5s | +17 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
| Power Whip | Grass | 90 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,147 at level 50, 2,783 at level 40 |
|---|---|
| Raid catch | 1,590 CP at level 20, or 1,988 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,515 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 219 attack · 178 defense · 173 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1.2 m and 39.8 kg |
Best moveset against each type
Ogerpon does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Magical Leaf + Grass Knot | 20.1 |
| Rock | Magical Leaf + Grass Knot | 20.1 |
| Water | Magical Leaf + Grass Knot | 20.1 |
| Dark | Double Kick + Play Rough | 15.9 |
| Fighting | Magical Leaf + Play Rough | 14.3 |
| Normal | Double Kick + Grass Knot | 14.3 |
| Ice | Double Kick + Grass Knot | 14.3 |
| Dragon | Double Kick + Play Rough | 14.2 |
| Ghost | Vine Whip + Grass Knot | 12.8 |
| Electric | Vine Whip + Grass Knot | 12.8 |
| Psychic | Vine Whip + Grass Knot | 12.8 |
| Fairy | Vine Whip + Grass Knot | 12.8 |
| Steel | Double Kick + Grass Knot | 11.0 |
| Grass | Double Kick + Play Rough | 10.2 |
| Vine Whip + Play Rough | 9.6 | |
| Bug | Vine Whip + Play Rough | 9.6 |
| Fire | Double Kick + Grass Knot | 9.2 |
| Poison | Vine Whip + Grass Knot | 8.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Ogerpon is actually for.
Counters: what beats Ogerpon
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 37.7 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 32.2 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 31.3 | |
| BugFighting | Bug Bite + Bug Buzz | 29.4 | |
| Dragon | Fire Fang + Fly | 28.9 | |
| GhostFire | Fire Spin + Overheat | 28.7 | |
| Fire | Fire Spin + Fly | 28.4 | |
| Fire | Fire Spin + Pyroball | 28.3 | |
| Fairy | Fairy Wind + Fly | 28.1 | |
| BugFire | Fire Spin + Overheat | 28.0 |
Ranked by damage per second against Ogerpon's own defense, at level 40 with a 15 attack IV, one per evolution family.