Orthworm
Steel
Best attacking moveset: Iron Tail and Earthquake, worth 8.5 damage per second against a neutral target.
Best moveset
Orthworm can learn 6 combinations. Iron Tail with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Iron Tail | Steel | 14 | 1.0s | +6 |
| Mud Slap | Ground | 19 | 1.5s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Earthquake | Ground | 140 | 3.5s | -100 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,599 at level 50, 2,299 at level 40 |
|---|---|
| Raid catch | 1,313 CP at level 20, or 1,642 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,245 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 161 attack · 219 defense · 172 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2.5 m and 310 kg |
Best moveset against each type
Orthworm does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Iron Tail + Earthquake | 13.4 |
| Ice | Iron Tail + Iron Head | 13.2 |
| Fairy | Iron Tail + Iron Head | 13.2 |
| Poison | Mud Slap + Earthquake | 11.9 |
| Steel | Mud Slap + Earthquake | 11.9 |
| Fire | Mud Slap + Earthquake | 11.9 |
| Electric | Mud Slap + Earthquake | 11.9 |
| Iron Tail + Rock Tomb | 8.8 | |
| Bug | Iron Tail + Rock Tomb | 8.8 |
| Normal | Iron Tail + Earthquake | 8.5 |
| Fighting | Iron Tail + Earthquake | 8.5 |
| Ground | Iron Tail + Earthquake | 8.5 |
| Ghost | Iron Tail + Earthquake | 8.5 |
| Psychic | Iron Tail + Earthquake | 8.5 |
| Dragon | Iron Tail + Earthquake | 8.5 |
| Dark | Iron Tail + Earthquake | 8.5 |
| Grass | Iron Tail + Iron Head | 8.4 |
| Water | Mud Slap + Earthquake | 7.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Orthworm is actually for.
Counters: what beats Orthworm
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 31.1 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 26.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 25.8 | |
| BugFighting | Low Kick + Focus Blast | 24.1 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 24.0 | |
| FireFighting | Counter + Aura Sphere | 23.9 | |
| GhostFire | Fire Spin + Overheat | 23.6 | |
| Fire | Fire Spin + Pyroball | 23.3 | |
| BugFire | Fire Spin + Overheat | 23.1 | |
| Fire | Fire Fang + Overheat | 23.0 |
Ranked by damage per second against Orthworm's own defense, at level 40 with a 15 attack IV, one per evolution family.