Shaymin
Grass
Best attacking moveset: Magical Leaf and Grass Knot, worth 12.5 damage per second against a neutral target.
Best moveset
Shaymin can learn 12 combinations. Magical Leaf with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hidden Power | Normal | 15 | 1.5s | +15 |
| Magical Leaf | Grass | 17 | 1.5s | +17 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Seed Flare | Grass | 115 | 2.5s | -100 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
Best moveset against each type
Shaymin does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Magical Leaf + Grass Knot | 19.7 |
| Rock | Magical Leaf + Grass Knot | 19.7 |
| Water | Magical Leaf + Grass Knot | 19.7 |
| Fighting | Zen Headbutt + Grass Knot | 12.9 |
| Normal | Magical Leaf + Grass Knot | 12.5 |
| Ghost | Magical Leaf + Grass Knot | 12.5 |
| Electric | Magical Leaf + Grass Knot | 12.5 |
| Psychic | Magical Leaf + Grass Knot | 12.5 |
| Ice | Magical Leaf + Grass Knot | 12.5 |
| Dark | Magical Leaf + Grass Knot | 12.5 |
| Fairy | Magical Leaf + Grass Knot | 12.5 |
| Poison | Zen Headbutt + Seed Flare | 10.5 |
| Zen Headbutt + Grass Knot | 8.4 | |
| Bug | Zen Headbutt + Grass Knot | 8.4 |
| Fire | Zen Headbutt + Grass Knot | 8.4 |
| Grass | Zen Headbutt + Grass Knot | 8.4 |
| Dragon | Zen Headbutt + Grass Knot | 8.4 |
| Steel | Magical Leaf + Grass Knot | 7.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Shaymin is actually for.
Counters: what beats Shaymin
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | IncinerateMind BlownLegacy | 32.3 | |
| PoisonDragon | Poison JabDynamax CannonLegacy | 27.6 | |
| DragonFire | Fire FangFusion FlareLegacy | 26.8 | |
| BugFighting | Bug BiteBug Buzz | 25.2 | |
| Dragon | Fire Fang | 24.8 |
Ranked by damage per second against Shaymin's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Shaymin is weak to.
Type matchups
Shiny


Yes. Shiny Shaymin has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 3,691 at level 50, 3,265 at level 40 |
|---|---|
| Raid catch | 1,865 CP at level 20, or 2,332 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,785 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 210 attack · 210 defense · 225 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 100,000 Stardust and 100 Candy |
| Buddy distance | 20 km per Candy |
| Size | 0.2 m and 2.1 kg |