Spinda
Normal
Best attacking moveset: Psycho Cut and Dig, worth 5.4 damage per second against a neutral target.
Best moveset
Spinda can learn 6 combinations. Psycho Cut with Dig does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dig | Ground | 100 | 4.5s | -50 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Spinda has been released. Players have found it from: raid, research.
Numbers
| Max CP | 1,380 at level 50, 1,220 at level 40 |
|---|---|
| Raid catch | 697 CP at level 20, or 872 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 648 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 116 attack · 116 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.09 m and 5 kg |
Best moveset against each type
Spinda does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Poison | Psycho Cut + Dig | 7.6 |
| Rock | Psycho Cut + Dig | 7.6 |
| Fire | Psycho Cut + Dig | 7.6 |
| Electric | Psycho Cut + Dig | 7.6 |
| Steel | Sucker Punch + Dig | 7.3 |
| Psycho Cut + Rock Tomb | 6.7 | |
| Bug | Psycho Cut + Rock Tomb | 6.7 |
| Ice | Psycho Cut + Rock Tomb | 6.7 |
| Ground | Psycho Cut + Icy Wind | 6.7 |
| Grass | Psycho Cut + Icy Wind | 6.7 |
| Dragon | Psycho Cut + Icy Wind | 6.7 |
| Ghost | Sucker Punch + Dig | 6.2 |
| Psychic | Sucker Punch + Dig | 6.2 |
| Normal | Psycho Cut + Dig | 5.4 |
| Fighting | Psycho Cut + Dig | 5.4 |
| Water | Psycho Cut + Dig | 5.4 |
| Fairy | Psycho Cut + Dig | 5.4 |
| Dark | Psycho Cut + Dig | 4.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Spinda is actually for.
Counters: what beats Spinda
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 47.1 | |
| BugFighting | Low Kick + Focus Blast | 43.1 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 42.9 | |
| FireFighting | Counter + Aura Sphere | 42.6 | |
| GrassSteel | Fury Cutter + Sacred Sword | 40.6 | |
| Fighting | Force Palm + Focus Blast | 39.3 | |
| WaterFighting | Low Kick + Sacred Sword | 38.9 | |
| GrassFighting | Force Palm + Dynamic Punch | 38.8 | |
| Fighting | Counter + Dynamic Punch | 38.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 38.2 |
Ranked by damage per second against Spinda's own defense, at level 40 with a 15 attack IV, one per evolution family.