Stakataka
RockSteel
Best attacking moveset: Rock Throw and Stone Edge, worth 10.9 damage per second against a neutral target.
Best moveset
Stakataka can learn 6 combinations. Rock Throw with Stone Edge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Throw | Rock | 13 | 1.0s | +8 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bulldoze | Ground | 80 | 3.5s | -50 |
| Flash Cannon | Steel | 100 | 2.5s | -100 |
| Stone Edge | Rock | 105 | 2.5s | -100 |
Shiny


Yes. Shiny Stakataka has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 3,724 at level 50, 3,294 at level 40 |
|---|---|
| Raid catch | 1,882 CP at level 20, or 2,353 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,799 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 213 attack · 298 defense · 156 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 5.5 m and 820 kg |
Best moveset against each type
Stakataka does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Rock Throw + Stone Edge | 17.6 | |
| Bug | Rock Throw + Stone Edge | 17.6 |
| Fire | Rock Throw + Stone Edge | 17.6 |
| Ice | Rock Throw + Stone Edge | 17.6 |
| Rock | Rock Throw + Flash Cannon | 13.1 |
| Fairy | Rock Throw + Flash Cannon | 13.1 |
| Poison | Rock Throw + Bulldoze | 11.8 |
| Electric | Rock Throw + Bulldoze | 11.8 |
| Normal | Rock Throw + Stone Edge | 10.9 |
| Ghost | Rock Throw + Stone Edge | 10.9 |
| Water | Rock Throw + Stone Edge | 10.9 |
| Grass | Rock Throw + Stone Edge | 10.9 |
| Psychic | Rock Throw + Stone Edge | 10.9 |
| Dragon | Rock Throw + Stone Edge | 10.9 |
| Dark | Rock Throw + Stone Edge | 10.9 |
| Steel | Rock Throw + Bulldoze | 9.9 |
| Fighting | Rock Throw + Flash Cannon | 8.2 |
| Ground | Rock Throw + Flash Cannon | 8.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Stakataka is actually for.
Counters: what beats Stakataka
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 31.5 | |
| BugFighting | Low Kick + Focus Blast | 28.9 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 28.8 | |
| FireFighting | Counter + Aura Sphere | 28.5 | |
| Ground | Mud Shot + Precipice Blades Legacy | 26.6 | |
| Fighting | Force Palm + Focus Blast | 26.3 | |
| WaterFighting | Low Kick + Sacred Sword | 26.1 | |
| GrassFighting | Force Palm + Dynamic Punch | 26.0 | |
| Fighting | Counter + Dynamic Punch | 25.8 | |
| GroundSteel | Mud Slap + Earthquake | 25.2 |
Ranked by damage per second against Stakataka's own defense, at level 40 with a 15 attack IV, one per evolution family.