Stonjourner
Rock
Best attacking moveset: Rock Throw and Stone Edge, worth 11.9 damage per second against a neutral target.
Best moveset
Stonjourner can learn 3 combinations. Rock Throw with Stone Edge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Throw | Rock | 13 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Slide | Rock | 75 | 2.5s | -50 |
| Stomp | Normal | 50 | 1.5s | -50 |
| Stone Edge | Rock | 105 | 2.5s | -100 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,638 at level 50, 3,218 at level 40 |
|---|---|
| Raid catch | 1,839 CP at level 20, or 2,299 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,758 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 222 attack · 182 defense · 225 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2.5 m and 520 kg |
Best moveset against each type
Stonjourner does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Rock Throw + Rock Slide | 17.9 | |
| Bug | Rock Throw + Rock Slide | 17.9 |
| Fire | Rock Throw + Rock Slide | 17.9 |
| Ice | Rock Throw + Rock Slide | 17.9 |
| Normal | Rock Throw + Stone Edge | 11.9 |
| Poison | Rock Throw + Stone Edge | 11.9 |
| Rock | Rock Throw + Stone Edge | 11.9 |
| Ghost | Rock Throw + Stone Edge | 11.9 |
| Water | Rock Throw + Stone Edge | 11.9 |
| Grass | Rock Throw + Stone Edge | 11.9 |
| Electric | Rock Throw + Stone Edge | 11.9 |
| Psychic | Rock Throw + Stone Edge | 11.9 |
| Dragon | Rock Throw + Stone Edge | 11.9 |
| Dark | Rock Throw + Stone Edge | 11.9 |
| Fairy | Rock Throw + Stone Edge | 11.9 |
| Fighting | Rock Throw + Stomp | 8.3 |
| Ground | Rock Throw + Stomp | 8.3 |
| Steel | Rock Throw + Stone Edge | 7.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Stonjourner is actually for.
Counters: what beats Stonjourner
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 31.3 | |
| GrassSteel | Razor Leaf + Leaf Blade | 30.0 | |
| BugFighting | Low Kick + Focus Blast | 28.7 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 28.6 | |
| FireFighting | Counter + Aura Sphere | 28.3 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 27.4 | |
| Water | Water Gun + Hydro Cannon Legacy | 27.0 | |
| Water | Waterfall + Origin Pulse Legacy | 26.9 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 26.9 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 26.6 |
Ranked by damage per second against Stonjourner's own defense, at level 40 with a 15 attack IV, one per evolution family.