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Tatsugiri
#978

Tatsugiri

DragonWater

Best attacking moveset: Water Gun and Hydro Pump, worth 12.3 damage per second against a neutral target.

Best moveset

Tatsugiri can learn 8 combinations. Water Gun with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toDragonFairy
ResistsSteel
Strongly resistsFireWater
Fast attackTypePowerDurationEnergy
Take DownNormal71.0s+8
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Hydro PumpWater1353.5s-100
Muddy WaterWater452.0s-33
OutrageDragon1104.0s-50
SurfWater601.5s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP3,105 at level 50, 2,746 at level 40
Raid catch1,569 CP at level 20, or 1,962 if weather boosted (perfect IVs)
Lowest possible raid catch1,494 CP. Raid encounters can't roll below 10/10/10
Base stats226 attack · 166 defense · 169 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size0.3 m and 8 kg

Best moveset against each type

Tatsugiri does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Hydro Pump19.1
RockWater Gun + Hydro Pump19.1
FireWater Gun + Hydro Pump19.1
DragonWater Gun + Outrage14.7
NormalWater Gun + Hydro Pump12.3
FightingWater Gun + Hydro Pump12.3
FlyingWater Gun + Hydro Pump12.3
PoisonWater Gun + Hydro Pump12.3
BugWater Gun + Hydro Pump12.3
GhostWater Gun + Hydro Pump12.3
SteelWater Gun + Hydro Pump12.3
ElectricWater Gun + Hydro Pump12.3
PsychicWater Gun + Hydro Pump12.3
IceWater Gun + Hydro Pump12.3
DarkWater Gun + Hydro Pump12.3
FairyWater Gun + Hydro Pump12.3
WaterWater Gun + Outrage10.0
GrassWater Gun + Outrage10.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tatsugiri is actually for.

Counters: what beats Tatsugiri

AttackerTypeMovesetDPS
EternatusPoisonDragonDragon Tail + Dynamax Cannon Legacy43.3
RayquazaDragonFlyingDragon Tail + Breaking Swipe Legacy31.8
HaxorusDragonDragon Tail + Breaking Swipe Legacy31.8
PalkiaWaterDragonDragon Tail + Draco Meteor31.8
SalamenceDragonFlyingDragon Tail + Draco Meteor31.5
BaxcaliburDragonIceDragon Breath + Glaive Rush Legacy31.1
DragoniteDragonFlyingDragon Tail + Draco Meteor Legacy29.9
DragapultDragonGhostDragon Tail + Breaking Swipe29.9
GarchompDragonGroundDragon Tail + Breaking Swipe29.4
ReshiramDragonFireDragon Breath + Draco Meteor28.8

Ranked by damage per second against Tatsugiri's own defense, at level 40 with a 15 attack IV, one per evolution family.