Tatsugiri
DragonWater
Best attacking moveset: Water Gun and Hydro Pump, worth 12.3 damage per second against a neutral target.
Best moveset
Tatsugiri can learn 8 combinations. Water Gun with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Take Down | Normal | 7 | 1.0s | +8 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Muddy Water | Water | 45 | 2.0s | -33 |
| Outrage | Dragon | 110 | 4.0s | -50 |
| Surf | Water | 60 | 1.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,105 at level 50, 2,746 at level 40 |
|---|---|
| Raid catch | 1,569 CP at level 20, or 1,962 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,494 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 226 attack · 166 defense · 169 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.3 m and 8 kg |
Best moveset against each type
Tatsugiri does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Pump | 19.1 |
| Rock | Water Gun + Hydro Pump | 19.1 |
| Fire | Water Gun + Hydro Pump | 19.1 |
| Dragon | Water Gun + Outrage | 14.7 |
| Normal | Water Gun + Hydro Pump | 12.3 |
| Fighting | Water Gun + Hydro Pump | 12.3 |
| Water Gun + Hydro Pump | 12.3 | |
| Poison | Water Gun + Hydro Pump | 12.3 |
| Bug | Water Gun + Hydro Pump | 12.3 |
| Ghost | Water Gun + Hydro Pump | 12.3 |
| Steel | Water Gun + Hydro Pump | 12.3 |
| Electric | Water Gun + Hydro Pump | 12.3 |
| Psychic | Water Gun + Hydro Pump | 12.3 |
| Ice | Water Gun + Hydro Pump | 12.3 |
| Dark | Water Gun + Hydro Pump | 12.3 |
| Fairy | Water Gun + Hydro Pump | 12.3 |
| Water | Water Gun + Outrage | 10.0 |
| Grass | Water Gun + Outrage | 10.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tatsugiri is actually for.
Counters: what beats Tatsugiri
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 43.3 | |
| Dragon | Dragon Tail + Breaking Swipe Legacy | 31.8 | |
| Dragon | Dragon Tail + Breaking Swipe Legacy | 31.8 | |
| WaterDragon | Dragon Tail + Draco Meteor | 31.8 | |
| Dragon | Dragon Tail + Draco Meteor | 31.5 | |
| DragonIce | Dragon Breath + Glaive Rush Legacy | 31.1 | |
| Dragon | Dragon Tail + Draco Meteor Legacy | 29.9 | |
| DragonGhost | Dragon Tail + Breaking Swipe | 29.9 | |
| DragonGround | Dragon Tail + Breaking Swipe | 29.4 | |
| DragonFire | Dragon Breath + Draco Meteor | 28.8 |
Ranked by damage per second against Tatsugiri's own defense, at level 40 with a 15 attack IV, one per evolution family.