nerfplz.pogo
Ting-Lu
#1003Unreleased

Ting-Lu

DarkGround

Best attacking moveset: Snarl and Earthquake, worth 11.8 damage per second against a neutral target.

Best moveset

Ting-Lu can learn 6 combinations. Snarl with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingBugWaterGrassIceFairy
ResistsPoisonRockGhostDark
Strongly resistsElectricPsychic
Fast attackTypePowerDurationEnergy
Mud ShotGround40.5s+6
SnarlDark111.0s+13
Charged attackTypePowerDurationEnergy
BulldozeGround803.5s-50
Dark PulseDark803.0s-50
EarthquakeGround1403.5s-100

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP3,994 at level 50, 3,532 at level 40
Raid catch2,018 CP at level 20, or 2,523 if weather boosted (perfect IVs)
Lowest possible raid catch1,933 CP. Raid encounters can't roll below 10/10/10
Base stats194 attack · 203 defense · 321 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size2.7 m and 669.7 kg

Best moveset against each type

Ting-Lu does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Rock, Steel.

AgainstBest movesetDPS
PoisonMud Shot + Earthquake16.1
RockMud Shot + Earthquake16.1
SteelMud Shot + Earthquake16.1
FireMud Shot + Earthquake16.1
ElectricMud Shot + Earthquake16.1
GhostSnarl + Dark Pulse16.0
PsychicSnarl + Dark Pulse16.0
NormalSnarl + Earthquake11.8
GroundSnarl + Earthquake11.8
WaterSnarl + Earthquake11.8
IceSnarl + Earthquake11.8
DragonSnarl + Earthquake11.8
FightingMud Shot + Earthquake10.8
DarkMud Shot + Earthquake10.8
FairyMud Shot + Earthquake10.8
FlyingSnarl + Dark Pulse10.5
BugSnarl + Dark Pulse10.5
GrassSnarl + Dark Pulse10.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Ting-Lu is actually for.

Counters: what beats Ting-Lu

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy28.3
PheromosaBugFightingBug Bite + Focus Blast27.5
KartanaGrassSteelFury Cutter + Leaf Blade27.3
TerrakionRockFightingDouble Kick + Sacred Sword Legacy25.8
BlazikenFireFightingCounter + Aura Sphere25.6
InteleonWaterWater Gun + Hydro Cannon Legacy24.4
KyogreWaterWaterfall + Origin Pulse Legacy24.3
BreloomGrassFightingForce Palm + Grass Knot Legacy24.3
EnamorusFairyFlyingFairy Wind + Dazzling Gleam23.9
ConkeldurrFightingForce Palm + Focus Blast23.6

Ranked by damage per second against Ting-Lu's own defense, at level 40 with a 15 attack IV, one per evolution family.