Ting-Lu
DarkGround
Best attacking moveset: Snarl and Earthquake, worth 11.8 damage per second against a neutral target.
Best moveset
Ting-Lu can learn 6 combinations. Snarl with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Mud Shot | Ground | 4 | 0.5s | +6 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bulldoze | Ground | 80 | 3.5s | -50 |
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Earthquake | Ground | 140 | 3.5s | -100 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,994 at level 50, 3,532 at level 40 |
|---|---|
| Raid catch | 2,018 CP at level 20, or 2,523 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,933 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 194 attack · 203 defense · 321 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 2.7 m and 669.7 kg |
Best moveset against each type
Ting-Lu does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Poison | Mud Shot + Earthquake | 16.1 |
| Rock | Mud Shot + Earthquake | 16.1 |
| Steel | Mud Shot + Earthquake | 16.1 |
| Fire | Mud Shot + Earthquake | 16.1 |
| Electric | Mud Shot + Earthquake | 16.1 |
| Ghost | Snarl + Dark Pulse | 16.0 |
| Psychic | Snarl + Dark Pulse | 16.0 |
| Normal | Snarl + Earthquake | 11.8 |
| Ground | Snarl + Earthquake | 11.8 |
| Water | Snarl + Earthquake | 11.8 |
| Ice | Snarl + Earthquake | 11.8 |
| Dragon | Snarl + Earthquake | 11.8 |
| Fighting | Mud Shot + Earthquake | 10.8 |
| Dark | Mud Shot + Earthquake | 10.8 |
| Fairy | Mud Shot + Earthquake | 10.8 |
| Snarl + Dark Pulse | 10.5 | |
| Bug | Snarl + Dark Pulse | 10.5 |
| Grass | Snarl + Dark Pulse | 10.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Ting-Lu is actually for.
Counters: what beats Ting-Lu
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 28.3 | |
| BugFighting | Bug Bite + Focus Blast | 27.5 | |
| GrassSteel | Fury Cutter + Leaf Blade | 27.3 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 25.8 | |
| FireFighting | Counter + Aura Sphere | 25.6 | |
| Water | Water Gun + Hydro Cannon Legacy | 24.4 | |
| Water | Waterfall + Origin Pulse Legacy | 24.3 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 24.3 | |
| Fairy | Fairy Wind + Dazzling Gleam | 23.9 | |
| Fighting | Force Palm + Focus Blast | 23.6 |
Ranked by damage per second against Ting-Lu's own defense, at level 40 with a 15 attack IV, one per evolution family.