Zangoose
Normal
Best attacking moveset: Fury Cutter and Close Combat, worth 10.6 damage per second against a neutral target.
Best moveset
Zangoose can learn 6 combinations. Fury Cutter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fury Cutter | Bug | 4 | 0.5s | +8 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Dig | Ground | 100 | 4.5s | -50 |
| Night Slash | Dark | 45 | 2.0s | -33 |
Shiny


Yes. Shiny Zangoose has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 2,733 at level 50, 2,418 at level 40 |
|---|---|
| Raid catch | 1,381 CP at level 20, or 1,727 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,310 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 222 attack · 124 defense · 177 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.3 m and 40.3 kg |
Best moveset against each type
Zangoose does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Dark, Normal, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Dark | Fury Cutter + Close Combat | 15.8 |
| Normal | Fury Cutter + Close Combat | 14.3 |
| Rock | Fury Cutter + Close Combat | 14.3 |
| Ice | Fury Cutter + Close Combat | 14.3 |
| Electric | Fury Cutter + Dig | 13.5 |
| Psychic | Fury Cutter + Night Slash | 13.4 |
| Ghost | Shadow Claw + Night Slash | 12.9 |
| Steel | Fury Cutter + Close Combat | 12.9 |
| Poison | Fury Cutter + Dig | 12.7 |
| Fire | Fury Cutter + Dig | 12.7 |
| Grass | Fury Cutter + Close Combat | 12.0 |
| Ground | Fury Cutter + Close Combat | 10.6 |
| Water | Fury Cutter + Close Combat | 10.6 |
| Dragon | Fury Cutter + Close Combat | 10.6 |
| Fighting | Shadow Claw + Close Combat | 10.3 |
| Fairy | Shadow Claw + Dig | 9.6 |
| Shadow Claw + Night Slash | 9.3 | |
| Bug | Shadow Claw + Night Slash | 9.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Zangoose is actually for.
Counters: what beats Zangoose
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 44.4 | |
| BugFighting | Low Kick + Focus Blast | 40.6 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 40.5 | |
| FireFighting | Counter + Aura Sphere | 40.1 | |
| GrassSteel | Fury Cutter + Sacred Sword | 38.3 | |
| Fighting | Force Palm + Focus Blast | 37.0 | |
| WaterFighting | Low Kick + Sacred Sword | 36.7 | |
| GrassFighting | Force Palm + Dynamic Punch | 36.5 | |
| Fighting | Counter + Dynamic Punch | 36.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 36.0 |
Ranked by damage per second against Zangoose's own defense, at level 40 with a 15 attack IV, one per evolution family.