Ambipom
Normal
Best attacking moveset: Scratch and Hyper Beam, worth 11.3 damage per second against a neutral target.
Best moveset
Ambipom can learn 6 combinations. Scratch with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Scratch | Normal | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Low Sweep | Fighting | 40 | 2.0s | -33 |
Shiny


Yes. Shiny Ambipom has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,733 at level 50, 2,418 at level 40 |
|---|---|
| Raid catch | 1,381 CP at level 20, or 1,727 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,311 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 205 attack · 143 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.2 m and 20.3 kg |
Best moveset against each type
Ambipom does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Scratch + Aerial Ace | 11.5 |
| Bug | Scratch + Aerial Ace | 11.5 |
| Grass | Scratch + Aerial Ace | 11.5 |
| Psychic | Astonish + Hyper Beam | 11.4 |
| Normal | Scratch + Hyper Beam | 11.3 |
| Scratch + Hyper Beam | 11.3 | |
| Poison | Scratch + Hyper Beam | 11.3 |
| Ground | Scratch + Hyper Beam | 11.3 |
| Fire | Scratch + Hyper Beam | 11.3 |
| Water | Scratch + Hyper Beam | 11.3 |
| Electric | Scratch + Hyper Beam | 11.3 |
| Ice | Scratch + Hyper Beam | 11.3 |
| Dragon | Scratch + Hyper Beam | 11.3 |
| Dark | Scratch + Hyper Beam | 11.3 |
| Fairy | Scratch + Hyper Beam | 11.3 |
| Rock | Scratch + Low Sweep | 9.1 |
| Steel | Scratch + Low Sweep | 9.1 |
| Ghost | Astonish + Aerial Ace | 8.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Ambipom is actually for.
Counters: what beats Ambipom
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 39.1 | |
| BugFighting | Low Kick + Focus Blast | 35.8 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 35.6 | |
| FireFighting | Counter + Aura Sphere | 35.3 | |
| GrassSteel | Fury Cutter + Sacred Sword | 33.7 | |
| Fighting | Force Palm + Focus Blast | 32.6 | |
| WaterFighting | Low Kick + Sacred Sword | 32.2 | |
| GrassFighting | Force Palm + Dynamic Punch | 32.1 | |
| Fighting | Counter + Dynamic Punch | 31.9 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 31.7 |
Ranked by damage per second against Ambipom's own defense, at level 40 with a 15 attack IV, one per evolution family.

