Arctovish
WaterIce
Best attacking moveset: Water Gun and Avalanche, worth 9.6 damage per second against a neutral target.
Best moveset
Arctovish can learn 6 combinations. Water Gun with Avalanche does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Powder Snow | Ice | 6 | 1.0s | +15 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ancient Power | Rock | 70 | 3.5s | -33 |
| Avalanche | Ice | 85 | 2.5s | -50 |
| Brine | Water | 65 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,767 at level 50, 2,447 at level 40 |
|---|---|
| Raid catch | 1,398 CP at level 20, or 1,748 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,328 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 171 attack · 185 defense · 207 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2 m and 175 kg |
Best moveset against each type
Arctovish does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Ground, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Powder Snow + Avalanche | 14.3 | |
| Ground | Powder Snow + Avalanche | 14.3 |
| Grass | Powder Snow + Avalanche | 14.3 |
| Dragon | Powder Snow + Avalanche | 14.3 |
| Rock | Water Gun + Brine | 12.1 |
| Fire | Water Gun + Brine | 12.1 |
| Bug | Water Gun + Ancient Power | 9.7 |
| Ice | Water Gun + Ancient Power | 9.7 |
| Normal | Water Gun + Avalanche | 9.6 |
| Fighting | Water Gun + Avalanche | 9.6 |
| Poison | Water Gun + Avalanche | 9.6 |
| Ghost | Water Gun + Avalanche | 9.6 |
| Electric | Water Gun + Avalanche | 9.6 |
| Psychic | Water Gun + Avalanche | 9.6 |
| Dark | Water Gun + Avalanche | 9.6 |
| Fairy | Water Gun + Avalanche | 9.6 |
| Steel | Water Gun + Brine | 8.3 |
| Water | Water Gun + Avalanche | 6.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Arctovish is actually for.
Counters: what beats Arctovish
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 34.5 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 30.9 | |
| Electric | Volt Switch + Plasma Fists | 29.6 | |
| GrassSteel | Razor Leaf + Leaf Blade | 29.5 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 28.9 | |
| Electric | Thunder Shock + Discharge | 28.6 | |
| BugFighting | Low Kick + Focus Blast | 28.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 28.1 | |
| FireFighting | Counter + Aura Sphere | 27.9 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 26.5 |
Ranked by damage per second against Arctovish's own defense, at level 40 with a 15 attack IV, one per evolution family.