Zeraora
Electric
Best attacking moveset: Volt Switch and Plasma Fists, worth 16.6 damage per second against a neutral target.
Best moveset
Zeraora can learn 10 combinations. Volt Switch with Plasma Fists does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Spark | Electric | 4 | 0.5s | +6 |
| Volt Switch | Electric | 13 | 1.5s | +20 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Discharge | Electric | 65 | 2.5s | -33 |
| Dynamic Punch | Fighting | 85 | 2.5s | -50 |
| Plasma Fists | Electric | 135 | 3.5s | -50 |
| Thunder Punch | Electric | 50 | 2.0s | -33 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Best moveset against each type
Zeraora does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Volt Switch + Plasma Fists | 26.1 | |
| Water | Volt Switch + Plasma Fists | 26.1 |
| Normal | Volt Switch + Dynamic Punch | 16.8 |
| Rock | Volt Switch + Dynamic Punch | 16.8 |
| Steel | Volt Switch + Dynamic Punch | 16.8 |
| Ice | Volt Switch + Dynamic Punch | 16.8 |
| Dark | Volt Switch + Dynamic Punch | 16.8 |
| Fighting | Volt Switch + Plasma Fists | 16.6 |
| Poison | Volt Switch + Plasma Fists | 16.6 |
| Bug | Volt Switch + Plasma Fists | 16.6 |
| Ghost | Volt Switch + Plasma Fists | 16.6 |
| Fire | Volt Switch + Plasma Fists | 16.6 |
| Psychic | Volt Switch + Plasma Fists | 16.6 |
| Fairy | Volt Switch + Plasma Fists | 16.6 |
| Grass | Volt Switch + Dynamic Punch | 10.4 |
| Electric | Volt Switch + Dynamic Punch | 10.4 |
| Dragon | Volt Switch + Dynamic Punch | 10.4 |
| Ground | Spark + Dynamic Punch | 10.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Zeraora is actually for.
Counters: what beats Zeraora
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Ground | Mud ShotPrecipice BladesLegacy | 27.1 | |
| PoisonDragon | Poison JabDynamax CannonLegacy | 26.1 | |
| GroundSteel | Mud SlapEarthquake | 25.7 | |
| IceGround | Mud SlapHigh Horsepower | 25.2 | |
| Psychic | Zen HeadbuttPsycho Boost | 25.0 |
Ranked by damage per second against Zeraora's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Zeraora is weak to.
Type matchups
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,865 at level 50, 3,419 at level 40 |
|---|---|
| Raid catch | 1,953 CP at level 20, or 2,442 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,870 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 252 attack · 177 defense · 204 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1.5 m and 44.5 kg |