Excadrill
GroundSteel
Best attacking moveset: Metal Claw and Earthquake, worth 14.8 damage per second against a neutral target.
Best moveset
Excadrill can learn 15 combinations. Metal Claw with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Metal Claw | Steel | 6 | 0.5s | +5 |
| Mud Shot | Ground | 4 | 0.5s | +6 |
| Mud Slap | Ground | 19 | 1.5s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Drill Run | Ground | 85 | 3.0s | -50 |
| Earthquake | Ground | 140 | 3.5s | -100 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
| Scorching Sands | Ground | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Excadrill has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,667 at level 50, 3,244 at level 40 |
|---|---|
| Raid catch | 1,853 CP at level 20, or 2,317 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,770 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 255 attack · 129 defense · 242 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.7 m and 40.4 kg |
Best moveset against each type
Excadrill does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Poison, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Metal Claw + Earthquake | 22.2 |
| Poison | Mud Slap + Earthquake | 21.9 |
| Steel | Mud Slap + Earthquake | 21.9 |
| Fire | Mud Slap + Earthquake | 21.9 |
| Electric | Mud Slap + Earthquake | 21.9 |
| Ice | Metal Claw + Iron Head | 19.9 |
| Fairy | Metal Claw + Iron Head | 19.9 |
| Metal Claw + Rock Slide | 16.3 | |
| Bug | Metal Claw + Rock Slide | 16.3 |
| Normal | Metal Claw + Earthquake | 14.8 |
| Fighting | Metal Claw + Earthquake | 14.8 |
| Ground | Metal Claw + Earthquake | 14.8 |
| Ghost | Metal Claw + Earthquake | 14.8 |
| Psychic | Metal Claw + Earthquake | 14.8 |
| Dragon | Metal Claw + Earthquake | 14.8 |
| Dark | Metal Claw + Earthquake | 14.8 |
| Water | Mud Slap + Earthquake | 13.8 |
| Grass | Metal Claw + Iron Head | 13.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Excadrill is actually for.
Counters: what beats Excadrill
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 50.5 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 42.9 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 41.9 | |
| BugFighting | Low Kick + Focus Blast | 39.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 39.1 | |
| FireFighting | Counter + Aura Sphere | 38.8 | |
| GhostFire | Fire Spin + Overheat | 38.4 | |
| Fire | Fire Spin + Pyroball | 37.9 | |
| BugFire | Fire Spin + Overheat | 37.5 | |
| Fire | Fire Fang + Overheat | 37.3 |
Ranked by damage per second against Excadrill's own defense, at level 40 with a 15 attack IV, one per evolution family.

