Aron
SteelRock
Best attacking moveset: Metal Claw and Iron Head, worth 7.4 damage per second against a neutral target.
Best moveset
Aron can learn 9 combinations. Metal Claw with Iron Head does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Metal Claw | Steel | 6 | 0.5s | +5 |
| Metal Sound | Steel | 4 | 0.5s | +6 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Aron has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 1,478 at level 50, 1,307 at level 40 |
|---|---|
| Raid catch | 747 CP at level 20, or 934 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 696 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 121 attack · 141 defense · 137 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.41 m and 60 kg |
Best moveset against each type
Aron does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Metal Claw + Iron Head | 10.7 |
| Ice | Metal Claw + Iron Head | 10.7 |
| Fairy | Metal Claw + Iron Head | 10.7 |
| Metal Claw + Rock Tomb | 8.5 | |
| Bug | Metal Claw + Rock Tomb | 8.5 |
| Normal | Metal Claw + Iron Head | 7.4 |
| Fighting | Metal Claw + Iron Head | 7.4 |
| Poison | Metal Claw + Iron Head | 7.4 |
| Ground | Metal Claw + Iron Head | 7.4 |
| Ghost | Metal Claw + Iron Head | 7.4 |
| Grass | Metal Claw + Iron Head | 7.4 |
| Psychic | Metal Claw + Iron Head | 7.4 |
| Dragon | Metal Claw + Iron Head | 7.4 |
| Dark | Metal Claw + Iron Head | 7.4 |
| Fire | Metal Claw + Rock Tomb | 7.2 |
| Water | Metal Claw + Rock Tomb | 5.5 |
| Electric | Metal Claw + Rock Tomb | 5.5 |
| Steel | Metal Claw + Iron Head | 4.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Aron is actually for.
Counters: what beats Aron
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 63.3 | |
| BugFighting | Low Kick + Focus Blast | 57.9 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 57.7 | |
| FireFighting | Counter + Aura Sphere | 57.2 | |
| Ground | Mud Shot + Precipice Blades Legacy | 53.3 | |
| Fighting | Force Palm + Focus Blast | 52.8 | |
| WaterFighting | Low Kick + Sacred Sword | 52.3 | |
| GrassFighting | Force Palm + Dynamic Punch | 52.1 | |
| Fighting | Counter + Dynamic Punch | 51.7 | |
| GroundSteel | Mud Slap + Earthquake | 50.6 |
Ranked by damage per second against Aron's own defense, at level 40 with a 15 attack IV, one per evolution family.


