Celesteela
Steel
Best attacking moveset: Air Slash and Heavy Slam, worth 11.0 damage per second against a neutral target.
Best moveset
Celesteela can learn 8 combinations. Air Slash with Heavy Slam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Smack Down | Rock | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Bulldoze | Ground | 80 | 3.5s | -50 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Iron Head | Steel | 60 | 2.0s | -50 |
Shiny


Yes. Shiny Celesteela has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 3,507 at level 50, 3,102 at level 40 |
|---|---|
| Raid catch | 1,772 CP at level 20, or 2,216 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,694 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 207 attack · 199 defense · 219 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 9.2 m and 999.9 kg |
Best moveset against each type
Celesteela does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ice, Fighting, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Ice | Smack Down + Heavy Slam | 15.8 |
| Fighting | Air Slash + Heavy Slam | 14.1 |
| Bug | Air Slash + Heavy Slam | 14.1 |
| Grass | Air Slash + Heavy Slam | 14.1 |
| Fairy | Air Slash + Heavy Slam | 14.1 |
| Fire | Smack Down + Bulldoze | 13.3 |
| Smack Down + Heavy Slam | 13.1 | |
| Rock | Smack Down + Heavy Slam | 12.7 |
| Poison | Air Slash + Bulldoze | 11.6 |
| Normal | Air Slash + Heavy Slam | 11.0 |
| Ground | Air Slash + Heavy Slam | 11.0 |
| Ghost | Air Slash + Heavy Slam | 11.0 |
| Psychic | Air Slash + Heavy Slam | 11.0 |
| Dragon | Air Slash + Heavy Slam | 11.0 |
| Dark | Air Slash + Heavy Slam | 11.0 |
| Electric | Smack Down + Bulldoze | 10.6 |
| Steel | Air Slash + Bulldoze | 9.7 |
| Water | Air Slash + Body Slam | 9.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Celesteela is actually for.
Counters: what beats Celesteela
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 34.0 | |
| Electric | Lock On + Thunder Cage Legacy | 31.7 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 28.2 | |
| Electric | Volt Switch + Plasma Fists | 27.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 27.0 | |
| Electric | Thunder Shock + Discharge | 26.7 | |
| GhostFire | Fire Spin + Overheat | 25.9 | |
| Fire | Fire Spin + Pyroball | 25.5 | |
| BugFire | Fire Spin + Overheat | 25.2 | |
| Fire | Fire Fang + Overheat | 25.1 |
Ranked by damage per second against Celesteela's own defense, at level 40 with a 15 attack IV, one per evolution family.