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Cherrim
#421

Cherrim

Grass

Best attacking moveset: Razor Leaf and Solar Beam, worth 9.7 damage per second against a neutral target.

Best moveset

Cherrim can learn 6 combinations. Razor Leaf with Solar Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPoisonBugFireIce
ResistsGroundWaterGrassElectric
Fast attackTypePowerDurationEnergy
Bullet SeedGrass71.0s+13
Razor LeafGrass131.0s+7
Charged attackTypePowerDurationEnergy
Dazzling GleamFairy1003.5s-50
Hyper BeamNormal1504.0s-100
Solar BeamGrass1805.0s-100

Shiny

Cherrim
Normal
Shiny Cherrim
Shiny

Yes. Shiny Cherrim has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,315 at level 50, 2,048 at level 40
Raid catch1,170 CP at level 20, or 1,462 if weather boosted (perfect IVs)
Lowest possible raid catch1,106 CP. Raid encounters can't roll below 10/10/10
Base stats170 attack · 153 defense · 172 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size0.5 m and 9.3 kg

Best moveset against each type

Cherrim does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.

AgainstBest movesetDPS
GroundRazor Leaf + Solar Beam15.5
RockRazor Leaf + Solar Beam15.5
WaterRazor Leaf + Solar Beam15.5
FightingBullet Seed + Dazzling Gleam10.9
DarkBullet Seed + Dazzling Gleam10.9
DragonBullet Seed + Dazzling Gleam10.4
NormalRazor Leaf + Solar Beam9.7
GhostRazor Leaf + Solar Beam9.7
ElectricRazor Leaf + Solar Beam9.7
PsychicRazor Leaf + Solar Beam9.7
IceRazor Leaf + Solar Beam9.7
FairyRazor Leaf + Solar Beam9.7
FlyingBullet Seed + Hyper Beam7.2
PoisonBullet Seed + Hyper Beam7.2
BugBullet Seed + Hyper Beam7.2
FireBullet Seed + Hyper Beam7.2
GrassBullet Seed + Hyper Beam7.2
SteelBullet Seed + Solar Beam6.2

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cherrim is actually for.

Counters: what beats Cherrim

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy43.3
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy37.0
ReshiramDragonFireFire Fang + Fusion Flare Legacy36.0
PheromosaBugFightingBug Bite + Bug Buzz33.7
SalamenceDragonFlyingFire Fang + Fly33.2
ChandelureGhostFireFire Spin + Overheat32.9
MoltresFireFlyingFire Spin + Fly32.6
CinderaceFireFire Spin + Pyroball32.5
EnamorusFairyFlyingFairy Wind + Fly32.3
VolcaronaBugFireFire Spin + Overheat32.1

Ranked by damage per second against Cherrim's own defense, at level 40 with a 15 attack IV, one per evolution family.