Cubchoo
Ice
Best attacking moveset: Charm and Play Rough, worth 6.2 damage per second against a neutral target.
Best moveset
Cubchoo can learn 6 combinations. Charm with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Powder Snow | Ice | 6 | 1.0s | +15 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Cubchoo has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,208 at level 50, 1,069 at level 40 |
|---|---|
| Raid catch | 610 CP at level 20, or 763 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 563 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 128 attack · 74 defense · 146 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.5 m and 8.5 kg |
Best moveset against each type
Cubchoo does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Dragon, Fighting, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Dragon | Charm + Ice Punch | 9.8 |
| Fighting | Charm + Play Rough | 9.8 |
| Dark | Charm + Play Rough | 9.8 |
| Powder Snow + Ice Punch | 9.5 | |
| Ground | Powder Snow + Ice Punch | 9.5 |
| Grass | Powder Snow + Ice Punch | 9.5 |
| Normal | Charm + Play Rough | 6.2 |
| Rock | Charm + Play Rough | 6.2 |
| Bug | Charm + Play Rough | 6.2 |
| Ghost | Charm + Play Rough | 6.2 |
| Water | Charm + Play Rough | 6.2 |
| Electric | Charm + Play Rough | 6.2 |
| Psychic | Charm + Play Rough | 6.2 |
| Ice | Charm + Play Rough | 6.2 |
| Fairy | Charm + Play Rough | 6.2 |
| Poison | Powder Snow + Ice Punch | 6.1 |
| Steel | Powder Snow + Ice Punch | 3.9 |
| Fire | Powder Snow + Ice Punch | 3.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cubchoo is actually for.
Counters: what beats Cubchoo
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 81.8 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 69.3 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 67.9 | |
| BugFighting | Low Kick + Focus Blast | 63.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 63.2 | |
| FireFighting | Counter + Aura Sphere | 62.7 | |
| GhostFire | Fire Spin + Overheat | 62.1 | |
| Fire | Fire Spin + Pyroball | 61.3 | |
| BugFire | Fire Spin + Overheat | 60.6 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 60.6 |
Ranked by damage per second against Cubchoo's own defense, at level 40 with a 15 attack IV, one per evolution family.

