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Cubchoo
#613

Cubchoo

Ice

Best attacking moveset: Charm and Play Rough, worth 6.2 damage per second against a neutral target.

Best moveset

Cubchoo can learn 6 combinations. Charm with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingRockSteelFire
ResistsIce
Fast attackTypePowerDurationEnergy
CharmFairy201.5s+11
Powder SnowIce61.0s+15
Charged attackTypePowerDurationEnergy
Ice PunchIce502.0s-33
Icy WindIce653.5s-33
Play RoughFairy903.0s-50

Shiny

Cubchoo
Normal
Shiny Cubchoo
Shiny

Yes. Shiny Cubchoo has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,208 at level 50, 1,069 at level 40
Raid catch610 CP at level 20, or 763 if weather boosted (perfect IVs)
Lowest possible raid catch563 CP. Raid encounters can't roll below 10/10/10
Base stats128 attack · 74 defense · 146 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.5 m and 8.5 kg

Best moveset against each type

Cubchoo does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Dragon, Fighting, Dark.

AgainstBest movesetDPS
DragonCharm + Ice Punch9.8
FightingCharm + Play Rough9.8
DarkCharm + Play Rough9.8
FlyingPowder Snow + Ice Punch9.5
GroundPowder Snow + Ice Punch9.5
GrassPowder Snow + Ice Punch9.5
NormalCharm + Play Rough6.2
RockCharm + Play Rough6.2
BugCharm + Play Rough6.2
GhostCharm + Play Rough6.2
WaterCharm + Play Rough6.2
ElectricCharm + Play Rough6.2
PsychicCharm + Play Rough6.2
IceCharm + Play Rough6.2
FairyCharm + Play Rough6.2
PoisonPowder Snow + Ice Punch6.1
SteelPowder Snow + Ice Punch3.9
FirePowder Snow + Ice Punch3.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cubchoo is actually for.

Counters: what beats Cubchoo

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy81.8
LucarioFightingSteelForce Palm + Aura Sphere Legacy69.3
ReshiramDragonFireFire Fang + Fusion Flare Legacy67.9
PheromosaBugFightingLow Kick + Focus Blast63.5
TerrakionRockFightingDouble Kick + Sacred Sword Legacy63.2
BlazikenFireFightingCounter + Aura Sphere62.7
ChandelureGhostFireFire Spin + Overheat62.1
CinderaceFireFire Spin + Pyroball61.3
VolcaronaBugFireFire Spin + Overheat60.6
MetagrossSteelPsychicBullet Punch + Meteor Mash Legacy60.6

Ranked by damage per second against Cubchoo's own defense, at level 40 with a 15 attack IV, one per evolution family.