Dolliv
GrassNormal
Best attacking moveset: Tackle and Trailblaze, worth 8.1 damage per second against a neutral target.
Best moveset
Dolliv can learn 12 combinations. Tackle with Trailblaze does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Magical Leaf | Grass | 17 | 1.5s | +17 |
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Earth Power | Ground | 100 | 3.5s | -50 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
| Trailblaze | Grass | 65 | 2.0s | -50 |
Shiny


Yes. Shiny Dolliv has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,619 at level 50, 1,432 at level 40 |
|---|---|
| Raid catch | 818 CP at level 20, or 1,023 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 765 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 137 attack · 131 defense · 141 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 11.9 kg |
Best moveset against each type
Dolliv does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Razor Leaf + Seed Bomb | 11.7 |
| Rock | Razor Leaf + Seed Bomb | 11.7 |
| Water | Razor Leaf + Seed Bomb | 11.7 |
| Poison | Tackle + Earth Power | 9.9 |
| Fire | Tackle + Earth Power | 9.9 |
| Electric | Tackle + Earth Power | 9.9 |
| Steel | Tackle + Earth Power | 8.7 |
| Normal | Tackle + Trailblaze | 8.1 |
| Fighting | Tackle + Trailblaze | 8.1 |
| Psychic | Tackle + Trailblaze | 8.1 |
| Ice | Tackle + Trailblaze | 8.1 |
| Dark | Tackle + Trailblaze | 8.1 |
| Fairy | Tackle + Trailblaze | 8.1 |
| Ghost | Razor Leaf + Trailblaze | 7.6 |
| Dragon | Tackle + Earth Power | 7.5 |
| Tackle + Trailblaze | 6.7 | |
| Bug | Tackle + Trailblaze | 6.7 |
| Grass | Tackle + Trailblaze | 6.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Dolliv is actually for.
Counters: what beats Dolliv
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 49.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 42.6 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 42.3 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 41.4 | |
| BugFighting | Bug Bite + Focus Blast | 41.1 | |
| GrassSteel | Fury Cutter + Sacred Sword | 40.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 38.5 | |
| FireFighting | Counter + Aura Sphere | 38.2 | |
| Dragon | Fire Fang + Fly | 38.2 | |
| GhostFire | Fire Spin + Overheat | 37.9 |
Ranked by damage per second against Dolliv's own defense, at level 40 with a 15 attack IV, one per evolution family.


