Dunsparce
Normal
Best attacking moveset: Rollout and Drill Run, worth 5.9 damage per second against a neutral target.
Best moveset
Dunsparce can learn 9 combinations. Rollout with Drill Run does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Bite | Dark | 6 | 0.5s | +4 |
| Rollout | Rock | 15 | 1.5s | +19 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dig | Ground | 100 | 4.5s | -50 |
| Drill Run | Ground | 85 | 3.0s | -50 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
Shiny


Yes. Shiny Dunsparce has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,909 at level 50, 1,689 at level 40 |
|---|---|
| Raid catch | 965 CP at level 20, or 1,206 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 906 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 131 attack · 128 defense · 225 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.5 m and 14 kg |
Best moveset against each type
Dunsparce does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fire, Flying, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Fire | Rollout + Drill Run | 9.4 |
| Rollout + Rock Slide | 9.3 | |
| Bug | Rollout + Rock Slide | 9.3 |
| Ice | Rollout + Rock Slide | 9.3 |
| Ghost | Bite + Rock Slide | 8.6 |
| Psychic | Bite + Rock Slide | 8.6 |
| Poison | Rollout + Drill Run | 8.2 |
| Rock | Rollout + Drill Run | 8.2 |
| Electric | Rollout + Drill Run | 8.2 |
| Steel | Astonish + Drill Run | 8.1 |
| Normal | Rollout + Drill Run | 5.9 |
| Water | Rollout + Drill Run | 5.9 |
| Dragon | Rollout + Drill Run | 5.9 |
| Dark | Rollout + Drill Run | 5.9 |
| Fairy | Rollout + Drill Run | 5.9 |
| Grass | Rollout + Rock Slide | 5.9 |
| Fighting | Astonish + Drill Run | 5.8 |
| Ground | Astonish + Drill Run | 5.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Dunsparce is actually for.
Counters: what beats Dunsparce
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 43.1 | |
| BugFighting | Low Kick + Focus Blast | 39.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 39.3 | |
| FireFighting | Counter + Aura Sphere | 39.0 | |
| GrassSteel | Fury Cutter + Sacred Sword | 37.2 | |
| Fighting | Force Palm + Focus Blast | 36.0 | |
| WaterFighting | Low Kick + Sacred Sword | 35.6 | |
| GrassFighting | Force Palm + Dynamic Punch | 35.5 | |
| Fighting | Counter + Dynamic Punch | 35.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 35.0 |
Ranked by damage per second against Dunsparce's own defense, at level 40 with a 15 attack IV, one per evolution family.

