Falinks
Fighting
Best attacking moveset: Counter and Super Power, worth 10.7 damage per second against a neutral target.
Best moveset
Falinks can learn 6 combinations. Counter with Super Power does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Counter | Fighting | 13 | 1.0s | +9 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Megahorn | Bug | 105 | 2.0s | -100 |
| Super Power | Fighting | 85 | 3.0s | -50 |
Shiny


Yes. Shiny Falinks has been released. Players have found it from: wild, research, photobomb.
Other forms
Numbers
| Max CP | 2,665 at level 50, 2,357 at level 40 |
|---|---|
| Raid catch | 1,347 CP at level 20, or 1,683 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,278 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 193 attack · 170 defense · 163 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 3 m and 62 kg |
Best moveset against each type
Falinks does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Counter + Super Power | 16.6 |
| Rock | Counter + Super Power | 16.6 |
| Steel | Counter + Super Power | 16.6 |
| Ice | Counter + Super Power | 16.6 |
| Dark | Counter + Super Power | 16.6 |
| Grass | Counter + Megahorn | 12.7 |
| Fighting | Counter + Super Power | 10.7 |
| Ground | Counter + Super Power | 10.7 |
| Fire | Counter + Super Power | 10.7 |
| Water | Counter + Super Power | 10.7 |
| Electric | Counter + Super Power | 10.7 |
| Dragon | Counter + Super Power | 10.7 |
| Psychic | Counter + Megahorn | 10.1 |
| Bug | Counter + Megahorn | 7.9 |
| Counter + Super Power | 6.8 | |
| Poison | Counter + Super Power | 6.8 |
| Fairy | Counter + Super Power | 6.8 |
| Ghost | Counter + Megahorn | 4.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Falinks is actually for.
Counters: what beats Falinks
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 33.9 | |
| Fairy | Fairy Wind + Fly | 32.7 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 30.5 | |
| Dark | Gust + Oblivion Wing Legacy | 29.0 | |
| Psychic | Confusion + Psychic Legacy | 28.9 | |
| Normal | Peck + Beak Blast Legacy | 28.7 | |
| Fire | Wing Attack + Fly | 28.6 | |
| Normal | Gust + Fly Legacy | 28.1 | |
| Psychic | Confusion + Futuresight | 28.1 | |
| PsychicGhost | Confusion + Psychic | 27.9 |
Ranked by damage per second against Falinks's own defense, at level 40 with a 15 attack IV, one per evolution family.
