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Mewtwo
#150

Mewtwo

Psychic

Best attacking moveset: Psycho Cut and Psystrike, worth 17.7 damage per second against a neutral target.

Best moveset

Mewtwo can learn 24 combinations. Psycho Cut with Psystrike does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Psystrike is only obtainable with an Elite TM or from the event that gave it out, so the Mewtwo you catch today cannot learn it. The best set it can learn now is Psycho Cut and Psychic, worth 16.4 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostDark
ResistsFightingPsychic
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
Psycho CutPsychic40.5s+7
Counter LegacyFighting131.0s+9
Charged attackTypePowerDurationEnergy
FlamethrowerFire652.0s-50
Focus BlastFighting1403.5s-100
Ice BeamIce953.5s-50
PsychicPsychic953.0s-50
ThunderboltElectric802.5s-50
Hyper Beam LegacyNormal1504.0s-100
Psystrike LegacyPsychic952.5s-50
Shadow Ball LegacyGhost1003.0s-50

Shiny

Mewtwo
Normal
Shiny Mewtwo
Shiny

Yes. Shiny Mewtwo has been released. Players have found it from: wild, raid, research, photobomb.

Other forms

Numbers

Max CP4,724 at level 50, 4,178 at level 40
Raid catch2,387 CP at level 20, or 2,984 if weather boosted (perfect IVs)
Lowest possible raid catch2,294 CP. Raid encounters can't roll below 10/10/10
Base stats300 attack · 182 defense · 214 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Purify a Shadow one20,000 Stardust and 20 Candy
Size2 m and 122 kg

Best moveset against each type

Mewtwo does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Normal.

AgainstBest movesetDPS
FightingConfusion + Psystrike28.0
PoisonConfusion + Psystrike28.0
NormalCounter + Focus Blast22.0
RockCounter + Focus Blast22.0
SteelCounter + Focus Blast22.0
IceCounter + Focus Blast22.0
DarkCounter + Focus Blast22.0
GhostPsycho Cut + Shadow Ball21.2
PsychicPsycho Cut + Shadow Ball20.2
FlyingPsycho Cut + Thunderbolt19.4
WaterPsycho Cut + Thunderbolt19.4
GroundPsycho Cut + Ice Beam19.0
GrassPsycho Cut + Ice Beam19.0
DragonPsycho Cut + Ice Beam19.0
BugPsycho Cut + Flamethrower18.1
FirePsycho Cut + Psystrike17.7
ElectricPsycho Cut + Psystrike17.7
FairyPsycho Cut + Psystrike17.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mewtwo is actually for.

Counters: what beats Mewtwo

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball29.8
PheromosaBugFightingBug Bite + Bug Buzz28.8
DarkraiDarkSnarl + Shadow Ball26.8
ChandelureGhostFireHex + Shadow Ball26.6
GengarGhostPoisonLick + Shadow Ball Legacy26.6
AbsolDarkSnarl + Brutal Swing Legacy26.0
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy25.4
DragapultDragonGhostAstonish + Shadow Ball25.4
HoopaPsychicGhostAstonish + Shadow Ball24.9
LunalaPsychicGhostShadow Claw + Shadow Ball24.9

Ranked by damage per second against Mewtwo's own defense, at level 40 with a 15 attack IV, one per evolution family.