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Chandelure
#609

Chandelure

GhostFire

Best attacking moveset: Fire Spin and Shadow Ball, worth 15.4 damage per second against a neutral target.

Best moveset

Chandelure can learn 15 combinations. Fire Spin with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundRockGhostWaterDark
ResistsPoisonSteelFireGrassIceFairy
Strongly resistsNormalFightingBug
Fast attackTypePowerDurationEnergy
Fire SpinFire131.0s+9
HexGhost81.0s+13
IncinerateFire322.5s+22
Charged attackTypePowerDurationEnergy
Energy BallGrass904.0s-50
Flame ChargeFire704.0s-33
OverheatFire1604.0s-100
Shadow BallGhost1003.0s-50
Poltergeist LegacyGhost1403.5s-100

Shiny

Chandelure
Normal
Shiny Chandelure
Shiny

Yes. Shiny Chandelure has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,695 at level 50, 3,268 at level 40
Raid catch1,867 CP at level 20, or 2,335 if weather boosted (perfect IVs)
Lowest possible raid catch1,784 CP. Raid encounters can't roll below 10/10/10
Base stats271 attack · 182 defense · 155 stamina

What it costs

Candy to evolve25 Candy
Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size1 m and 34.3 kg

Best moveset against each type

Chandelure does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugFire Spin + Overheat24.5
SteelFire Spin + Overheat24.5
GrassFire Spin + Overheat24.5
IceFire Spin + Overheat24.5
GhostHex + Shadow Ball23.3
PsychicHex + Shadow Ball23.3
FightingFire Spin + Shadow Ball15.4
FlyingFire Spin + Shadow Ball15.4
PoisonFire Spin + Shadow Ball15.4
GroundFire Spin + Shadow Ball15.4
ElectricFire Spin + Shadow Ball15.4
FairyFire Spin + Shadow Ball15.4
NormalFire Spin + Overheat15.4
DarkFire Spin + Overheat15.4
RockHex + Shadow Ball15.0
FireHex + Shadow Ball15.0
WaterHex + Shadow Ball15.0
DragonHex + Shadow Ball15.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Chandelure is actually for.

Counters: what beats Chandelure

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball29.8
InteleonWaterWater Gun + Hydro Cannon Legacy27.0
KyogreWaterWaterfall + Origin Pulse Legacy26.9
DarkraiDarkSnarl + Shadow Ball26.8
ChandelureGhostFireHex + Shadow Ball26.6
GengarGhostPoisonLick + Shadow Ball Legacy26.6
GlimmoraRockPoisonRock Throw + Meteor Beam26.5
GroudonGroundMud Shot + Precipice Blades Legacy26.4
RampardosRockSmack Down + Rock Slide26.3
AbsolDarkSnarl + Brutal Swing Legacy26.0

Ranked by damage per second against Chandelure's own defense, at level 40 with a 15 attack IV, one per evolution family.