Chandelure
GhostFire
Best attacking moveset: Fire Spin and Shadow Ball, worth 15.4 damage per second against a neutral target.
Best moveset
Chandelure can learn 15 combinations. Fire Spin with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Spin | Fire | 13 | 1.0s | +9 |
| Hex | Ghost | 8 | 1.0s | +13 |
| Incinerate | Fire | 32 | 2.5s | +22 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Flame Charge | Fire | 70 | 4.0s | -33 |
| Overheat | Fire | 160 | 4.0s | -100 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Poltergeist Legacy | Ghost | 140 | 3.5s | -100 |
Shiny


Yes. Shiny Chandelure has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,695 at level 50, 3,268 at level 40 |
|---|---|
| Raid catch | 1,867 CP at level 20, or 2,335 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,784 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 271 attack · 182 defense · 155 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 1 m and 34.3 kg |
Best moveset against each type
Chandelure does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Fire Spin + Overheat | 24.5 |
| Steel | Fire Spin + Overheat | 24.5 |
| Grass | Fire Spin + Overheat | 24.5 |
| Ice | Fire Spin + Overheat | 24.5 |
| Ghost | Hex + Shadow Ball | 23.3 |
| Psychic | Hex + Shadow Ball | 23.3 |
| Fighting | Fire Spin + Shadow Ball | 15.4 |
| Fire Spin + Shadow Ball | 15.4 | |
| Poison | Fire Spin + Shadow Ball | 15.4 |
| Ground | Fire Spin + Shadow Ball | 15.4 |
| Electric | Fire Spin + Shadow Ball | 15.4 |
| Fairy | Fire Spin + Shadow Ball | 15.4 |
| Normal | Fire Spin + Overheat | 15.4 |
| Dark | Fire Spin + Overheat | 15.4 |
| Rock | Hex + Shadow Ball | 15.0 |
| Fire | Hex + Shadow Ball | 15.0 |
| Water | Hex + Shadow Ball | 15.0 |
| Dragon | Hex + Shadow Ball | 15.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Chandelure is actually for.
Counters: what beats Chandelure
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 29.8 | |
| Water | Water Gun + Hydro Cannon Legacy | 27.0 | |
| Water | Waterfall + Origin Pulse Legacy | 26.9 | |
| Dark | Snarl + Shadow Ball | 26.8 | |
| GhostFire | Hex + Shadow Ball | 26.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 26.6 | |
| RockPoison | Rock Throw + Meteor Beam | 26.5 | |
| Ground | Mud Shot + Precipice Blades Legacy | 26.4 | |
| Rock | Smack Down + Rock Slide | 26.3 | |
| Dark | Snarl + Brutal Swing Legacy | 26.0 |
Ranked by damage per second against Chandelure's own defense, at level 40 with a 15 attack IV, one per evolution family.


