Lampent
GhostFire
Best attacking moveset: Ember and Flame Burst, worth 7.9 damage per second against a neutral target.
Best moveset
Lampent can learn 6 combinations. Ember with Flame Burst does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Ember | Fire | 10 | 1.0s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Flame Burst | Fire | 70 | 2.5s | -50 |
| Heat Wave | Fire | 95 | 3.0s | -100 |
Shiny


Yes. Shiny Lampent has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,931 at level 50, 1,708 at level 40 |
|---|---|
| Raid catch | 976 CP at level 20, or 1,220 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 917 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 169 attack · 115 defense · 155 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 0.6 m and 13 kg |
Best moveset against each type
Lampent does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Ember + Flame Burst | 12.7 |
| Steel | Ember + Flame Burst | 12.7 |
| Grass | Ember + Flame Burst | 12.7 |
| Ice | Ember + Flame Burst | 12.7 |
| Ground | Astonish + Energy Ball | 9.5 |
| Rock | Astonish + Energy Ball | 9.5 |
| Water | Astonish + Energy Ball | 9.5 |
| Ghost | Astonish + Flame Burst | 9.0 |
| Psychic | Astonish + Flame Burst | 9.0 |
| Normal | Ember + Flame Burst | 7.9 |
| Fighting | Ember + Flame Burst | 7.9 |
| Ember + Flame Burst | 7.9 | |
| Poison | Ember + Flame Burst | 7.9 |
| Electric | Ember + Flame Burst | 7.9 |
| Dark | Ember + Flame Burst | 7.9 |
| Fairy | Ember + Flame Burst | 7.9 |
| Fire | Astonish + Flame Burst | 5.9 |
| Dragon | Astonish + Flame Burst | 5.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Lampent is actually for.
Counters: what beats Lampent
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 45.2 | |
| Water | Water Gun + Hydro Cannon Legacy | 40.9 | |
| Water | Waterfall + Origin Pulse Legacy | 40.8 | |
| Dark | Snarl + Shadow Ball | 40.7 | |
| GhostFire | Hex + Shadow Ball | 40.3 | |
| GhostPoison | Lick + Shadow Ball Legacy | 40.3 | |
| RockPoison | Rock Throw + Meteor Beam | 40.2 | |
| Ground | Mud Shot + Precipice Blades Legacy | 40.0 | |
| Rock | Smack Down + Rock Slide | 39.9 | |
| Dark | Snarl + Brutal Swing Legacy | 39.5 |
Ranked by damage per second against Lampent's own defense, at level 40 with a 15 attack IV, one per evolution family.


