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Kyogre
#382

Kyogre

Water

Best attacking moveset: Waterfall and Origin Pulse, worth 14.8 damage per second against a neutral target.

Best moveset

Kyogre can learn 6 combinations. Waterfall with Origin Pulse does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Origin Pulse is only obtainable with an Elite TM or from the event that gave it out, so the Kyogre you catch today cannot learn it. The best set it can learn now is Waterfall and Hydro Pump, worth 13.8 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
WaterfallWater131.0s+7
Charged attackTypePowerDurationEnergy
AvalancheIce852.5s-50
BlizzardIce1303.0s-100
Hydro PumpWater1353.5s-100
SurfWater601.5s-50
ThunderElectric1002.5s-100
Origin Pulse LegacyWater1201.5s-100

Shiny

Kyogre
Normal
Shiny Kyogre
Shiny

Yes. Shiny Kyogre has been released. Players have found it from: wild, raid, research, photobomb.

Other forms

Numbers

Max CP4,652 at level 50, 4,115 at level 40
Raid catch2,351 CP at level 20, or 2,939 if weather boosted (perfect IVs)
Lowest possible raid catch2,260 CP. Raid encounters can't roll below 10/10/10
Base stats270 attack · 228 defense · 205 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Purify a Shadow one20,000 Stardust and 20 Candy
Size4.5 m and 352 kg

Best moveset against each type

Kyogre does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWaterfall + Origin Pulse23.7
RockWaterfall + Origin Pulse23.7
FireWaterfall + Origin Pulse23.7
FlyingWaterfall + Avalanche16.3
NormalWaterfall + Origin Pulse14.8
FightingWaterfall + Origin Pulse14.8
PoisonWaterfall + Origin Pulse14.8
BugWaterfall + Origin Pulse14.8
GhostWaterfall + Origin Pulse14.8
SteelWaterfall + Origin Pulse14.8
ElectricWaterfall + Origin Pulse14.8
PsychicWaterfall + Origin Pulse14.8
IceWaterfall + Origin Pulse14.8
DarkWaterfall + Origin Pulse14.8
FairyWaterfall + Origin Pulse14.8
GrassWaterfall + Avalanche14.1
DragonWaterfall + Avalanche14.1
WaterWaterfall + Thunder12.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Kyogre is actually for.

Counters: what beats Kyogre

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy28.4
ZeraoraElectricVolt Switch + Plasma Fists24.4
KartanaGrassSteelRazor Leaf + Leaf Blade24.3
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy23.8
XurkitreeElectricThunder Shock + Discharge23.5
RoseradeGrassPoisonMagical Leaf + Leaf Storm20.7
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy20.6
DeoxysPsychicCharge Beam + Thunderbolt20.5
ElectivireElectricThunder Shock + Wild Charge20.4
ZarudeDarkGrassVine Whip + Power Whip20.3

Ranked by damage per second against Kyogre's own defense, at level 40 with a 15 attack IV, one per evolution family.