Inteleon
Water
Best attacking moveset: Pound and Hydro Cannon, worth 15.1 damage per second against a neutral target.
Best moveset
Inteleon can learn 10 combinations. Pound with Hydro Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Hydro Cannon is only obtainable with an Elite TM or from the event that gave it out, so the Inteleon you catch today cannot learn it. The best set it can learn now is Pound and Snipe Shot, worth 14.6 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Pound | Normal | 6 | 0.5s | +5 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Snipe Shot | Water | 100 | 3.5s | -33 |
| Surf | Water | 60 | 1.5s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
| Hydro Cannon Legacy | Water | 90 | 2.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 3,351 at level 50, 2,964 at level 40 |
|---|---|
| Raid catch | 1,693 CP at level 20, or 2,117 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,614 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 262 attack · 142 defense · 172 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.9 m and 45.2 kg |
Best moveset against each type
Inteleon does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Cannon | 23.7 |
| Rock | Water Gun + Hydro Cannon | 23.7 |
| Fire | Water Gun + Hydro Cannon | 23.7 |
| Ghost | Water Gun + Shadow Ball | 17.2 |
| Psychic | Pound + Shadow Ball | 17.2 |
| Normal | Pound + Hydro Cannon | 15.1 |
| Fighting | Pound + Hydro Cannon | 15.1 |
| Pound + Hydro Cannon | 15.1 | |
| Poison | Pound + Hydro Cannon | 15.1 |
| Bug | Pound + Hydro Cannon | 15.1 |
| Steel | Water Gun + Hydro Cannon | 15.1 |
| Electric | Pound + Hydro Cannon | 15.1 |
| Ice | Pound + Hydro Cannon | 15.1 |
| Dark | Pound + Hydro Cannon | 15.1 |
| Fairy | Pound + Hydro Cannon | 15.1 |
| Water | Pound + Shadow Ball | 12.6 |
| Grass | Pound + Shadow Ball | 12.6 |
| Dragon | Pound + Shadow Ball | 12.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Inteleon is actually for.
Counters: what beats Inteleon
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 43.9 | |
| Electric | Volt Switch + Plasma Fists | 37.7 | |
| GrassSteel | Razor Leaf + Leaf Blade | 37.6 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 36.9 | |
| Electric | Thunder Shock + Discharge | 36.4 | |
| GrassPoison | Magical Leaf + Leaf Storm | 32.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 31.9 | |
| Psychic | Charge Beam + Thunderbolt | 31.7 | |
| Electric | Thunder Shock + Wild Charge | 31.5 | |
| DarkGrass | Vine Whip + Power Whip | 31.4 |
Ranked by damage per second against Inteleon's own defense, at level 40 with a 15 attack IV, one per evolution family.


