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Armored Mewtwo
#150

Armored Mewtwo

Psychic

Best attacking moveset: Confusion and Psystrike, worth 10.9 damage per second against a neutral target.

Best moveset

Armored Mewtwo can learn 10 combinations. Confusion with Psystrike does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Psystrike is only obtainable with an Elite TM or from the event that gave it out, so the Armored Mewtwo you catch today cannot learn it. The best set it can learn now is Confusion and Futuresight, worth 9.9 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostDark
ResistsFightingPsychic
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
Iron TailSteel141.0s+6
Charged attackTypePowerDurationEnergy
Dynamic PunchFighting852.5s-50
EarthquakeGround1403.5s-100
FuturesightPsychic1152.5s-100
Rock SlideRock752.5s-50
Psystrike LegacyPsychic952.5s-50

Shiny

Shiny availability is tracked for Mewtwo as a species, on the Mewtwo page.

Other forms

Numbers

Max CP3,603 at level 50, 3,187 at level 40
Raid catch1,821 CP at level 20, or 2,276 if weather boosted (perfect IVs)
Lowest possible raid catch1,740 CP. Raid encounters can't roll below 10/10/10
Base stats182 attack · 278 defense · 214 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Purify a Shadow one20,000 Stardust and 20 Candy
Size2 m and 122 kg

Best moveset against each type

Armored Mewtwo does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Rock.

AgainstBest movesetDPS
FightingConfusion + Psystrike17.3
PoisonConfusion + Psystrike17.3
RockIron Tail + Dynamic Punch13.1
IceIron Tail + Dynamic Punch13.1
FairyIron Tail + Psystrike12.3
NormalConfusion + Dynamic Punch12.1
FireConfusion + Earthquake11.8
ElectricConfusion + Earthquake11.8
FlyingConfusion + Rock Slide11.2
BugConfusion + Rock Slide11.2
GroundConfusion + Psystrike10.9
GhostConfusion + Psystrike10.9
WaterConfusion + Psystrike10.9
GrassConfusion + Psystrike10.9
DragonConfusion + Psystrike10.9
DarkIron Tail + Dynamic Punch10.8
SteelConfusion + Dynamic Punch10.7
PsychicIron Tail + Earthquake8.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Armored Mewtwo is actually for.

Counters: what beats Armored Mewtwo

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball20.1
PheromosaBugFightingBug Bite + Bug Buzz19.3
DarkraiDarkSnarl + Shadow Ball18.0
ChandelureGhostFireHex + Shadow Ball17.9
GengarGhostPoisonLick + Shadow Ball Legacy17.9
AbsolDarkSnarl + Brutal Swing Legacy17.5
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy17.1
DragapultDragonGhostAstonish + Shadow Ball17.1
HoopaPsychicGhostAstonish + Shadow Ball16.8
LunalaPsychicGhostShadow Claw + Shadow Ball16.7

Ranked by damage per second against Armored Mewtwo's own defense, at level 40 with a 15 attack IV, one per evolution family.