Armored Mewtwo
Psychic
Best attacking moveset: Confusion and Psystrike, worth 10.9 damage per second against a neutral target.
Best moveset
Armored Mewtwo can learn 10 combinations. Confusion with Psystrike does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Psystrike is only obtainable with an Elite TM or from the event that gave it out, so the Armored Mewtwo you catch today cannot learn it. The best set it can learn now is Confusion and Futuresight, worth 9.9 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Iron Tail | Steel | 14 | 1.0s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dynamic Punch | Fighting | 85 | 2.5s | -50 |
| Earthquake | Ground | 140 | 3.5s | -100 |
| Futuresight | Psychic | 115 | 2.5s | -100 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
| Psystrike Legacy | Psychic | 95 | 2.5s | -50 |
Shiny
Shiny availability is tracked for Mewtwo as a species, on the Mewtwo page.
Other forms
Numbers
| Max CP | 3,603 at level 50, 3,187 at level 40 |
|---|---|
| Raid catch | 1,821 CP at level 20, or 2,276 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,740 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 182 attack · 278 defense · 214 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Purify a Shadow one | 20,000 Stardust and 20 Candy |
| Size | 2 m and 122 kg |
Best moveset against each type
Armored Mewtwo does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psystrike | 17.3 |
| Poison | Confusion + Psystrike | 17.3 |
| Rock | Iron Tail + Dynamic Punch | 13.1 |
| Ice | Iron Tail + Dynamic Punch | 13.1 |
| Fairy | Iron Tail + Psystrike | 12.3 |
| Normal | Confusion + Dynamic Punch | 12.1 |
| Fire | Confusion + Earthquake | 11.8 |
| Electric | Confusion + Earthquake | 11.8 |
| Confusion + Rock Slide | 11.2 | |
| Bug | Confusion + Rock Slide | 11.2 |
| Ground | Confusion + Psystrike | 10.9 |
| Ghost | Confusion + Psystrike | 10.9 |
| Water | Confusion + Psystrike | 10.9 |
| Grass | Confusion + Psystrike | 10.9 |
| Dragon | Confusion + Psystrike | 10.9 |
| Dark | Iron Tail + Dynamic Punch | 10.8 |
| Steel | Confusion + Dynamic Punch | 10.7 |
| Psychic | Iron Tail + Earthquake | 8.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Armored Mewtwo is actually for.
Counters: what beats Armored Mewtwo
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 20.1 | |
| BugFighting | Bug Bite + Bug Buzz | 19.3 | |
| Dark | Snarl + Shadow Ball | 18.0 | |
| GhostFire | Hex + Shadow Ball | 17.9 | |
| GhostPoison | Lick + Shadow Ball Legacy | 17.9 | |
| Dark | Snarl + Brutal Swing Legacy | 17.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 17.1 | |
| DragonGhost | Astonish + Shadow Ball | 17.1 | |
| PsychicGhost | Astonish + Shadow Ball | 16.8 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 16.7 |
Ranked by damage per second against Armored Mewtwo's own defense, at level 40 with a 15 attack IV, one per evolution family.


