Galarian Darumaka
Ice
Best attacking moveset: Ice Fang and Ice Beam, worth 8.0 damage per second against a neutral target.
Best moveset
Galarian Darumaka can learn 4 combinations. Ice Fang with Ice Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ice Fang | Ice | 12 | 1.5s | +20 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
Shiny
Shiny availability is tracked for Darumaka as a species, on the Darumaka page.
Other forms
Evolution family
Numbers
| Max CP | 1,630 at level 50, 1,442 at level 40 |
|---|---|
| Raid catch | 823 CP at level 20, or 1,030 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 768 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 153 attack · 86 defense · 172 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.6 m and 37.5 kg |
Best moveset against each type
Galarian Darumaka does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Ground, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Ice Fang + Ice Beam | 12.5 | |
| Ground | Ice Fang + Ice Beam | 12.5 |
| Grass | Ice Fang + Ice Beam | 12.5 |
| Dragon | Ice Fang + Ice Beam | 12.5 |
| Normal | Ice Fang + Ice Beam | 8.0 |
| Fighting | Ice Fang + Ice Beam | 8.0 |
| Poison | Ice Fang + Ice Beam | 8.0 |
| Rock | Ice Fang + Ice Beam | 8.0 |
| Bug | Ice Fang + Ice Beam | 8.0 |
| Ghost | Ice Fang + Ice Beam | 8.0 |
| Electric | Ice Fang + Ice Beam | 8.0 |
| Psychic | Ice Fang + Ice Beam | 8.0 |
| Dark | Ice Fang + Ice Beam | 8.0 |
| Fairy | Ice Fang + Ice Beam | 8.0 |
| Steel | Tackle + Ice Beam | 5.5 |
| Fire | Tackle + Ice Beam | 5.5 |
| Water | Tackle + Ice Beam | 5.5 |
| Ice | Tackle + Ice Beam | 5.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Galarian Darumaka is actually for.
Counters: what beats Galarian Darumaka
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 72.0 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 61.1 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 59.8 | |
| BugFighting | Low Kick + Focus Blast | 55.9 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 55.7 | |
| FireFighting | Counter + Aura Sphere | 55.2 | |
| GhostFire | Fire Spin + Overheat | 54.8 | |
| Fire | Fire Spin + Pyroball | 54.0 | |
| BugFire | Fire Spin + Overheat | 53.4 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 53.4 |
Ranked by damage per second against Galarian Darumaka's own defense, at level 40 with a 15 attack IV, one per evolution family.

