Darumaka
Fire
Best attacking moveset: Fire Fang and Fire Punch, worth 7.9 damage per second against a neutral target.
Best moveset
Darumaka can learn 4 combinations. Fire Fang with Fire Punch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Fang | Fire | 13 | 1.0s | +9 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Punch | Fire | 50 | 2.0s | -33 |
| Flame Charge | Fire | 70 | 4.0s | -33 |
Shiny


Yes. Shiny Darumaka has been released. Players have found it from: wild, raid, research, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 1,630 at level 50, 1,442 at level 40 |
|---|---|
| Raid catch | 823 CP at level 20, or 1,030 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 768 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 153 attack · 86 defense · 172 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.6 m and 37.5 kg |
Best moveset against each type
Darumaka does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Fire Fang + Fire Punch | 12.8 |
| Steel | Fire Fang + Fire Punch | 12.8 |
| Grass | Fire Fang + Fire Punch | 12.8 |
| Ice | Fire Fang + Fire Punch | 12.8 |
| Normal | Fire Fang + Fire Punch | 7.9 |
| Fighting | Fire Fang + Fire Punch | 7.9 |
| Fire Fang + Fire Punch | 7.9 | |
| Poison | Fire Fang + Fire Punch | 7.9 |
| Ground | Fire Fang + Fire Punch | 7.9 |
| Ghost | Fire Fang + Fire Punch | 7.9 |
| Electric | Fire Fang + Fire Punch | 7.9 |
| Psychic | Fire Fang + Fire Punch | 7.9 |
| Dark | Fire Fang + Fire Punch | 7.9 |
| Fairy | Fire Fang + Fire Punch | 7.9 |
| Rock | Tackle + Fire Punch | 5.1 |
| Fire | Tackle + Fire Punch | 5.1 |
| Water | Tackle + Fire Punch | 5.1 |
| Dragon | Tackle + Fire Punch | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Darumaka is actually for.
Counters: what beats Darumaka
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 52.7 | |
| Water | Waterfall + Origin Pulse Legacy | 52.5 | |
| RockPoison | Rock Throw + Meteor Beam | 51.8 | |
| Ground | Mud Shot + Precipice Blades Legacy | 51.4 | |
| Rock | Smack Down + Rock Slide | 51.3 | |
| Water | Bubble + Crabhammer | 49.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 49.6 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 49.6 | |
| Rock | Lock On + Meteor Beam Legacy | 49.2 | |
| GroundSteel | Mud Slap + Earthquake | 48.8 |
Ranked by damage per second against Darumaka's own defense, at level 40 with a 15 attack IV, one per evolution family.


