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Darumaka
#554

Darumaka

Fire

Best attacking moveset: Fire Fang and Fire Punch, worth 7.9 damage per second against a neutral target.

Best moveset

Darumaka can learn 4 combinations. Fire Fang with Fire Punch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundRockWater
ResistsBugSteelFireGrassIceFairy
Fast attackTypePowerDurationEnergy
Fire FangFire131.0s+9
TackleNormal50.5s+5
Charged attackTypePowerDurationEnergy
Fire PunchFire502.0s-33
Flame ChargeFire704.0s-33

Shiny

Darumaka
Normal
Shiny Darumaka
Shiny

Yes. Shiny Darumaka has been released. Players have found it from: wild, raid, research, photobomb.

Other forms

Evolution family

Numbers

Max CP1,630 at level 50, 1,442 at level 40
Raid catch823 CP at level 20, or 1,030 if weather boosted (perfect IVs)
Lowest possible raid catch768 CP. Raid encounters can't roll below 10/10/10
Base stats153 attack · 86 defense · 172 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.6 m and 37.5 kg

Best moveset against each type

Darumaka does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugFire Fang + Fire Punch12.8
SteelFire Fang + Fire Punch12.8
GrassFire Fang + Fire Punch12.8
IceFire Fang + Fire Punch12.8
NormalFire Fang + Fire Punch7.9
FightingFire Fang + Fire Punch7.9
FlyingFire Fang + Fire Punch7.9
PoisonFire Fang + Fire Punch7.9
GroundFire Fang + Fire Punch7.9
GhostFire Fang + Fire Punch7.9
ElectricFire Fang + Fire Punch7.9
PsychicFire Fang + Fire Punch7.9
DarkFire Fang + Fire Punch7.9
FairyFire Fang + Fire Punch7.9
RockTackle + Fire Punch5.1
FireTackle + Fire Punch5.1
WaterTackle + Fire Punch5.1
DragonTackle + Fire Punch5.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Darumaka is actually for.

Counters: what beats Darumaka

AttackerTypeMovesetDPS
InteleonWaterWater Gun + Hydro Cannon Legacy52.7
KyogreWaterWaterfall + Origin Pulse Legacy52.5
GlimmoraRockPoisonRock Throw + Meteor Beam51.8
GroudonGroundMud Shot + Precipice Blades Legacy51.4
RampardosRockSmack Down + Rock Slide51.3
KinglerWaterBubble + Crabhammer49.8
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy49.6
GreninjaWaterDarkWater Shuriken + Hydro Cannon Legacy49.6
GigalithRockLock On + Meteor Beam Legacy49.2
ExcadrillGroundSteelMud Slap + Earthquake48.8

Ranked by damage per second against Darumaka's own defense, at level 40 with a 15 attack IV, one per evolution family.