Galarian Weezing
PoisonFairy
Best attacking moveset: Fairy Wind and Play Rough, worth 9.4 damage per second against a neutral target.
Best moveset
Galarian Weezing can learn 10 combinations. Fairy Wind with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fairy Wind | Fairy | 9 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brutal Swing | Dark | 65 | 2.0s | -33 |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Overheat | Fire | 160 | 4.0s | -100 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
| Sludge | Poison | 50 | 2.0s | -33 |
Shiny
Shiny availability is tracked for Weezing as a species, on the Weezing page.
Other forms
Evolution family
Numbers
| Max CP | 2,592 at level 50, 2,293 at level 40 |
|---|---|
| Raid catch | 1,310 CP at level 20, or 1,637 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,242 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 174 attack · 197 defense · 163 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.2 m and 9.5 kg |
Best moveset against each type
Galarian Weezing does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Fairy Wind + Play Rough | 15.0 |
| Dragon | Fairy Wind + Play Rough | 15.0 |
| Dark | Fairy Wind + Play Rough | 15.0 |
| Ghost | Fairy Wind + Brutal Swing | 12.5 |
| Psychic | Fairy Wind + Brutal Swing | 12.5 |
| Bug | Fairy Wind + Overheat | 12.4 |
| Grass | Fairy Wind + Overheat | 12.4 |
| Ice | Fairy Wind + Overheat | 12.4 |
| Fairy | Fairy Wind + Sludge | 11.6 |
| Steel | Fairy Wind + Overheat | 11.1 |
| Normal | Fairy Wind + Play Rough | 9.4 |
| Fairy Wind + Play Rough | 9.4 | |
| Ground | Fairy Wind + Play Rough | 9.4 |
| Rock | Fairy Wind + Play Rough | 9.4 |
| Water | Fairy Wind + Play Rough | 9.4 |
| Electric | Fairy Wind + Play Rough | 9.4 |
| Poison | Tackle + Overheat | 9.1 |
| Fire | Tackle + Brutal Swing | 8.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Galarian Weezing is actually for.
Counters: what beats Galarian Weezing
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 29.6 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 25.4 | |
| Psychic | Confusion + Psychic Legacy | 25.2 | |
| Ground | Mud Shot + Precipice Blades Legacy | 24.5 | |
| Psychic | Confusion + Futuresight | 24.5 | |
| PsychicGhost | Confusion + Psychic | 24.4 | |
| Psychic | Confusion + Psychic | 24.4 | |
| Normal | Zen Headbutt + Crush Grip Legacy | 24.3 | |
| PsychicGhost | Confusion + Psychic | 23.8 | |
| GroundSteel | Metal Claw + Earthquake | 23.6 |
Ranked by damage per second against Galarian Weezing's own defense, at level 40 with a 15 attack IV, one per evolution family.

