Grotle
Grass
Best attacking moveset: Bite and Solar Beam, worth 9.0 damage per second against a neutral target.
Best moveset
Grotle can learn 6 combinations. Bite with Solar Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
Shiny


Yes. Shiny Grotle has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,137 at level 50, 1,890 at level 40 |
|---|---|
| Raid catch | 1,080 CP at level 20, or 1,350 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,018 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 157 attack · 143 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.1 m and 97 kg |
Best moveset against each type
Grotle does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Razor Leaf + Solar Beam | 14.2 |
| Rock | Razor Leaf + Solar Beam | 14.2 |
| Water | Razor Leaf + Solar Beam | 14.2 |
| Ghost | Bite + Solar Beam | 10.4 |
| Psychic | Bite + Solar Beam | 10.4 |
| Normal | Bite + Solar Beam | 9.0 |
| Electric | Bite + Solar Beam | 9.0 |
| Ice | Bite + Solar Beam | 9.0 |
| Fighting | Razor Leaf + Solar Beam | 8.7 |
| Dark | Razor Leaf + Solar Beam | 8.7 |
| Fairy | Razor Leaf + Solar Beam | 8.7 |
| Bite + Solar Beam | 7.2 | |
| Poison | Bite + Solar Beam | 7.2 |
| Bug | Bite + Solar Beam | 7.2 |
| Steel | Bite + Solar Beam | 7.2 |
| Fire | Bite + Solar Beam | 7.2 |
| Grass | Bite + Solar Beam | 7.2 |
| Dragon | Bite + Solar Beam | 7.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Grotle is actually for.
Counters: what beats Grotle
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 46.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 39.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 38.2 | |
| BugFighting | Bug Bite + Bug Buzz | 35.9 | |
| Dragon | Fire Fang + Fly | 35.3 | |
| GhostFire | Fire Spin + Overheat | 35.0 | |
| Fire | Fire Spin + Fly | 34.7 | |
| Fire | Fire Spin + Pyroball | 34.5 | |
| Fairy | Fairy Wind + Fly | 34.3 | |
| BugFire | Fire Spin + Overheat | 34.1 |
Ranked by damage per second against Grotle's own defense, at level 40 with a 15 attack IV, one per evolution family.


