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Helioptile
#694

Helioptile

ElectricNormal

Best attacking moveset: Thunder Shock and Thunderbolt, worth 7.0 damage per second against a neutral target.

Best moveset

Helioptile can learn 6 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGround
ResistsFlyingSteelElectric
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
Quick AttackNormal101.0s+13
Thunder ShockElectric40.5s+7
Charged attackTypePowerDurationEnergy
BulldozeGround803.5s-50
Parabolic ChargeElectric703.0s-50
ThunderboltElectric802.5s-50

Shiny

Helioptile
Normal
Shiny Helioptile
Shiny

Yes. Shiny Helioptile has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,054 at level 50, 933 at level 40
Raid catch533 CP at level 20, or 666 if weather boosted (perfect IVs)
Lowest possible raid catch489 CP. Raid encounters can't roll below 10/10/10
Base stats115 attack · 78 defense · 127 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.5 m and 6 kg

Best moveset against each type

Helioptile does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Poison.

AgainstBest movesetDPS
FlyingThunder Shock + Thunderbolt10.8
WaterThunder Shock + Thunderbolt10.8
PoisonThunder Shock + Bulldoze7.3
RockThunder Shock + Bulldoze7.3
SteelThunder Shock + Bulldoze7.3
FireThunder Shock + Bulldoze7.3
ElectricQuick Attack + Bulldoze7.1
NormalThunder Shock + Thunderbolt7.0
FightingThunder Shock + Thunderbolt7.0
BugThunder Shock + Thunderbolt7.0
GhostThunder Shock + Thunderbolt7.0
PsychicThunder Shock + Thunderbolt7.0
IceThunder Shock + Thunderbolt7.0
DarkThunder Shock + Thunderbolt7.0
FairyThunder Shock + Thunderbolt7.0
GrassQuick Attack + Thunderbolt5.3
DragonQuick Attack + Thunderbolt5.3
GroundQuick Attack + Bulldoze5.2

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Helioptile is actually for.

Counters: what beats Helioptile

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy66.3
PheromosaBugFightingLow Kick + Focus Blast60.7
TerrakionRockFightingDouble Kick + Sacred Sword Legacy60.5
BlazikenFireFightingCounter + Aura Sphere60.0
KartanaGrassSteelFury Cutter + Sacred Sword57.3
GroudonGroundMud Shot + Precipice Blades Legacy55.9
ConkeldurrFightingForce Palm + Focus Blast55.3
KeldeoWaterFightingLow Kick + Sacred Sword54.8
BreloomGrassFightingForce Palm + Dynamic Punch54.6
UrshifuFightingCounter + Dynamic Punch54.2

Ranked by damage per second against Helioptile's own defense, at level 40 with a 15 attack IV, one per evolution family.