Helioptile
ElectricNormal
Best attacking moveset: Thunder Shock and Thunderbolt, worth 7.0 damage per second against a neutral target.
Best moveset
Helioptile can learn 6 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bulldoze | Ground | 80 | 3.5s | -50 |
| Parabolic Charge | Electric | 70 | 3.0s | -50 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Helioptile has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,054 at level 50, 933 at level 40 |
|---|---|
| Raid catch | 533 CP at level 20, or 666 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 489 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 115 attack · 78 defense · 127 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.5 m and 6 kg |
Best moveset against each type
Helioptile does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Poison.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Thunderbolt | 10.8 | |
| Water | Thunder Shock + Thunderbolt | 10.8 |
| Poison | Thunder Shock + Bulldoze | 7.3 |
| Rock | Thunder Shock + Bulldoze | 7.3 |
| Steel | Thunder Shock + Bulldoze | 7.3 |
| Fire | Thunder Shock + Bulldoze | 7.3 |
| Electric | Quick Attack + Bulldoze | 7.1 |
| Normal | Thunder Shock + Thunderbolt | 7.0 |
| Fighting | Thunder Shock + Thunderbolt | 7.0 |
| Bug | Thunder Shock + Thunderbolt | 7.0 |
| Ghost | Thunder Shock + Thunderbolt | 7.0 |
| Psychic | Thunder Shock + Thunderbolt | 7.0 |
| Ice | Thunder Shock + Thunderbolt | 7.0 |
| Dark | Thunder Shock + Thunderbolt | 7.0 |
| Fairy | Thunder Shock + Thunderbolt | 7.0 |
| Grass | Quick Attack + Thunderbolt | 5.3 |
| Dragon | Quick Attack + Thunderbolt | 5.3 |
| Ground | Quick Attack + Bulldoze | 5.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Helioptile is actually for.
Counters: what beats Helioptile
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 66.3 | |
| BugFighting | Low Kick + Focus Blast | 60.7 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 60.5 | |
| FireFighting | Counter + Aura Sphere | 60.0 | |
| GrassSteel | Fury Cutter + Sacred Sword | 57.3 | |
| Ground | Mud Shot + Precipice Blades Legacy | 55.9 | |
| Fighting | Force Palm + Focus Blast | 55.3 | |
| WaterFighting | Low Kick + Sacred Sword | 54.8 | |
| GrassFighting | Force Palm + Dynamic Punch | 54.6 | |
| Fighting | Counter + Dynamic Punch | 54.2 |
Ranked by damage per second against Helioptile's own defense, at level 40 with a 15 attack IV, one per evolution family.

