nerfplz.pogo
Ho-Oh
#250

Ho-Oh

FireFlying

Best attacking moveset: Incinerate and Brave Bird, worth 14.0 damage per second against a neutral target.

Best moveset

Ho-Oh can learn 20 combinations. Incinerate with Brave Bird does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageRock
Weak toWaterElectric
ResistsFightingGroundSteelFireFairy
Strongly resistsBugGrass
Fast attackTypePowerDurationEnergy
ExtrasensoryPsychic111.0s+11
Hidden PowerNormal151.5s+15
IncinerateFire322.5s+22
Steel WingSteel141.0s+8
Charged attackTypePowerDurationEnergy
Brave BirdFlying1302.0s-100
Fire BlastFire1404.0s-100
Solar BeamGrass1805.0s-100
Earthquake LegacyGround1403.5s-100
Sacred Fire LegacyFire1202.5s-100

Shiny

Ho-Oh
Normal
Shiny Ho-Oh
Shiny

Yes. Shiny Ho-Oh has been released. Players have found it from: wild, raid, research, photobomb.

Numbers

Max CP4,367 at level 50, 3,863 at level 40
Raid catch2,207 CP at level 20, or 2,759 if weather boosted (perfect IVs)
Lowest possible raid catch2,119 CP. Raid encounters can't roll below 10/10/10
Base stats239 attack · 244 defense · 214 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Purify a Shadow one20,000 Stardust and 20 Candy
Size3.81 m and 199 kg

Best moveset against each type

Ho-Oh does not have one best moveset, it has 9. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Grass, Fighting.

AgainstBest movesetDPS
BugIncinerate + Brave Bird22.4
GrassIncinerate + Brave Bird22.4
FightingExtrasensory + Brave Bird20.8
SteelIncinerate + Sacred Fire20.8
IceIncinerate + Sacred Fire20.8
RockSteel Wing + Solar Beam18.5
FairySteel Wing + Brave Bird17.2
PoisonExtrasensory + Earthquake17.1
GroundIncinerate + Solar Beam15.9
WaterExtrasensory + Solar Beam15.9
ElectricIncinerate + Earthquake15.1
FireExtrasensory + Earthquake15.0
NormalIncinerate + Brave Bird14.0
FlyingIncinerate + Brave Bird14.0
GhostIncinerate + Brave Bird14.0
PsychicIncinerate + Brave Bird14.0
DarkIncinerate + Brave Bird14.0
DragonExtrasensory + Brave Bird13.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Ho-Oh is actually for.

Counters: what beats Ho-Oh

AttackerTypeMovesetDPS
GlimmoraRockPoisonRock Throw + Meteor Beam32.3
RampardosRockSmack Down + Rock Slide32.0
TyrantrumRockDragonRock Throw + Meteor Beam29.9
GigalithRockLock On + Meteor Beam Legacy29.9
RhyperiorGroundRockSmack Down + Rock Wrecker Legacy28.9
TerrakionRockFightingSmack Down + Rock Slide28.4
TyranitarRockDarkSmack Down + Stone Edge Legacy27.3
RegielekiElectricLock On + Thunder Cage Legacy26.6
LycanrocRockRock Throw + Stone Edge26.0
AggronSteelRockSmack Down + Meteor Beam25.3

Ranked by damage per second against Ho-Oh's own defense, at level 40 with a 15 attack IV, one per evolution family.