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Incineroar
#727

Incineroar

FireDark

Best attacking moveset: Snarl and Blast Burn, worth 13.6 damage per second against a neutral target.

Best moveset

Incineroar can learn 24 combinations. Snarl with Blast Burn does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Blast Burn is only obtainable with an Elite TM or from the event that gave it out, so the Incineroar you catch today cannot learn it. The best set it can learn now is Snarl and Darkest Lariat, worth 13.0 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundRockWater
ResistsGhostSteelFireGrassIceDark
Strongly resistsPsychic
Fast attackTypePowerDurationEnergy
Double KickFighting101.0s+13
Fire FangFire131.0s+9
SnarlDark111.0s+13
Charged attackTypePowerDurationEnergy
Blaze KickFire401.0s-33
Brutal SwingDark652.0s-33
Darkest LariatDark802.0s-50
Dark PulseDark803.0s-50
Drain PunchFighting502.5s-33
Fire BlastFire1404.0s-100
Flame ChargeFire704.0s-33
Blast Burn LegacyFire1203.5s-50

Shiny

Incineroar
Normal
Shiny Incineroar
Shiny

Yes. Shiny Incineroar has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,387 at level 50, 2,996 at level 40
Raid catch1,712 CP at level 20, or 2,140 if weather boosted (perfect IVs)
Lowest possible raid catch1,634 CP. Raid encounters can't roll below 10/10/10
Base stats214 attack · 175 defense · 216 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Size1.8 m and 83 kg

Best moveset against each type

Incineroar does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugFire Fang + Blast Burn20.8
SteelFire Fang + Blast Burn20.8
GrassFire Fang + Blast Burn20.8
IceFire Fang + Blast Burn20.8
GhostSnarl + Darkest Lariat20.6
PsychicSnarl + Darkest Lariat20.6
NormalDouble Kick + Blast Burn14.6
DarkDouble Kick + Blast Burn14.6
RockDouble Kick + Darkest Lariat14.3
FlyingSnarl + Blast Burn13.6
PoisonSnarl + Blast Burn13.6
GroundSnarl + Blast Burn13.6
ElectricSnarl + Blast Burn13.6
FightingDouble Kick + Blast Burn13.1
FireSnarl + Darkest Lariat13.0
WaterSnarl + Darkest Lariat13.0
DragonSnarl + Darkest Lariat13.0
FairyFire Fang + Blast Burn13.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Incineroar is actually for.

Counters: what beats Incineroar

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy32.5
PheromosaBugFightingLow Kick + Focus Blast29.7
TerrakionRockFightingDouble Kick + Sacred Sword Legacy29.6
BlazikenFireFightingCounter + Aura Sphere29.4
KartanaGrassSteelFury Cutter + Sacred Sword28.0
InteleonWaterWater Gun + Hydro Cannon Legacy28.0
KyogreWaterWaterfall + Origin Pulse Legacy27.9
GlimmoraRockPoisonRock Throw + Meteor Beam27.5
GroudonGroundMud Shot + Precipice Blades Legacy27.3
RampardosRockSmack Down + Rock Slide27.3

Ranked by damage per second against Incineroar's own defense, at level 40 with a 15 attack IV, one per evolution family.