Marshadow
FightingGhost
Best attacking moveset: Counter and Close Combat, worth 13.9 damage per second against a neutral target.
Best moveset
Marshadow can learn 20 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Counter | Fighting | 13 | 1.0s | +9 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Fire Punch | Fire | 50 | 2.0s | -33 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
| Thunder Punch | Electric | 50 | 2.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 4,217 at level 50, 3,730 at level 40 |
|---|---|
| Raid catch | 2,131 CP at level 20, or 2,664 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,044 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 265 attack · 190 defense · 207 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 0.7 m and 22.2 kg |
Best moveset against each type
Marshadow does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Counter + Close Combat | 22.2 |
| Rock | Counter + Close Combat | 22.2 |
| Steel | Counter + Close Combat | 22.2 |
| Ice | Counter + Close Combat | 22.2 |
| Dark | Counter + Close Combat | 22.2 |
| Grass | Poison Jab + Fire Punch | 17.2 |
| Ghost | Shadow Claw + Rock Slide | 16.8 |
| Psychic | Shadow Claw + Rock Slide | 16.8 |
| Sucker Punch + Rock Slide | 16.1 | |
| Bug | Sucker Punch + Rock Slide | 16.1 |
| Fire | Sucker Punch + Rock Slide | 16.1 |
| Ground | Counter + Ice Punch | 15.3 |
| Water | Counter + Thunder Punch | 15.3 |
| Dragon | Counter + Ice Punch | 15.3 |
| Fairy | Poison Jab + Rock Slide | 14.8 |
| Fighting | Counter + Close Combat | 13.9 |
| Electric | Counter + Close Combat | 13.9 |
| Poison | Shadow Claw + Rock Slide | 12.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Marshadow is actually for.
Counters: what beats Marshadow
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 30.6 | |
| Fairy | Fairy Wind + Fly | 29.6 | |
| FireGhost | Astonish + Shadow Ball | 28.6 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 27.5 | |
| Dark | Gust + Oblivion Wing Legacy | 26.1 | |
| Psychic | Confusion + Psychic Legacy | 26.1 | |
| PsychicGhost | Confusion + Shadow Ball | 26.0 | |
| Normal | Peck + Beak Blast Legacy | 25.9 | |
| Fire | Wing Attack + Fly | 25.8 | |
| GhostFire | Hex + Shadow Ball | 25.6 |
Ranked by damage per second against Marshadow's own defense, at level 40 with a 15 attack IV, one per evolution family.