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Marshadow
#802

Marshadow

FightingGhost

Best attacking moveset: Counter and Close Combat, worth 13.9 damage per second against a neutral target.

Best moveset

Marshadow can learn 20 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingGhostPsychicFairy
ResistsPoisonRock
Strongly resistsNormalFightingBug
Fast attackTypePowerDurationEnergy
CounterFighting131.0s+9
Poison JabPoison131.0s+9
Shadow ClawGhost60.5s+4
Sucker PunchDark50.5s+6
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Fire PunchFire502.0s-33
Ice PunchIce502.0s-33
Rock SlideRock752.5s-50
Thunder PunchElectric502.0s-33

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP4,217 at level 50, 3,730 at level 40
Raid catch2,131 CP at level 20, or 2,664 if weather boosted (perfect IVs)
Lowest possible raid catch2,044 CP. Raid encounters can't roll below 10/10/10
Base stats265 attack · 190 defense · 207 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size0.7 m and 22.2 kg

Best moveset against each type

Marshadow does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalCounter + Close Combat22.2
RockCounter + Close Combat22.2
SteelCounter + Close Combat22.2
IceCounter + Close Combat22.2
DarkCounter + Close Combat22.2
GrassPoison Jab + Fire Punch17.2
GhostShadow Claw + Rock Slide16.8
PsychicShadow Claw + Rock Slide16.8
FlyingSucker Punch + Rock Slide16.1
BugSucker Punch + Rock Slide16.1
FireSucker Punch + Rock Slide16.1
GroundCounter + Ice Punch15.3
WaterCounter + Thunder Punch15.3
DragonCounter + Ice Punch15.3
FairyPoison Jab + Rock Slide14.8
FightingCounter + Close Combat13.9
ElectricCounter + Close Combat13.9
PoisonShadow Claw + Rock Slide12.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Marshadow is actually for.

Counters: what beats Marshadow

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy30.6
EnamorusFairyFlyingFairy Wind + Fly29.6
BlacephalonFireGhostAstonish + Shadow Ball28.6
Tapu LelePsychicFairyConfusion + Natures Madness Legacy27.5
YveltalDarkFlyingGust + Oblivion Wing Legacy26.1
AlakazamPsychicConfusion + Psychic Legacy26.1
HoopaPsychicGhostConfusion + Shadow Ball26.0
ToucannonNormalFlyingPeck + Beak Blast Legacy25.9
MoltresFireFlyingWing Attack + Fly25.8
ChandelureGhostFireHex + Shadow Ball25.6

Ranked by damage per second against Marshadow's own defense, at level 40 with a 15 attack IV, one per evolution family.