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Mega Steelix
#208

Mega Steelix

SteelGround

Best attacking moveset: Iron Tail and Earthquake, worth 11.6 damage per second against a neutral target.

Best moveset

Mega Steelix can learn 15 combinations. Iron Tail with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundFireWater
ResistsNormalFlyingBugSteelPsychicDragonFairy
Strongly resistsPoisonRockElectric
Fast attackTypePowerDurationEnergy
Dragon TailDragon141.0s+8
Iron TailSteel141.0s+6
Thunder FangElectric101.0s+13
Charged attackTypePowerDurationEnergy
Breaking SwipeDragon451.0s-33
CrunchDark653.0s-33
EarthquakeGround1403.5s-100
Heavy SlamSteel702.0s-50
Psychic FangsPsychic251.0s-33

Shiny

Shiny availability is tracked for Steelix as a species, on the Steelix page.

Other forms

Evolution family

Numbers

Max CP4,149 at level 50, 3,670 at level 40
Raid catch2,097 CP at level 20, or 2,622 if weather boosted (perfect IVs)
Lowest possible raid catch2,010 CP. Raid encounters can't roll below 10/10/10
Base stats212 attack · 327 defense · 181 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size9.19 m and 400 kg

Best moveset against each type

Mega Steelix does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.

AgainstBest movesetDPS
RockIron Tail + Earthquake18.2
IceIron Tail + Heavy Slam17.8
FairyIron Tail + Heavy Slam17.8
DragonDragon Tail + Breaking Swipe16.7
PoisonThunder Fang + Earthquake15.4
SteelThunder Fang + Earthquake15.4
FireThunder Fang + Earthquake15.4
ElectricThunder Fang + Earthquake14.7
WaterThunder Fang + Earthquake13.0
FlyingThunder Fang + Heavy Slam12.4
GhostIron Tail + Crunch11.9
PsychicIron Tail + Crunch11.9
NormalIron Tail + Earthquake11.6
FightingIron Tail + Earthquake11.6
GroundIron Tail + Earthquake11.6
DarkIron Tail + Earthquake11.6
BugIron Tail + Heavy Slam11.3
GrassIron Tail + Heavy Slam11.3

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Steelix is actually for.

Counters: what beats Mega Steelix

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy21.3
LucarioFightingSteelForce Palm + Aura Sphere Legacy18.0
ReshiramDragonFireFire Fang + Fusion Flare Legacy17.7
PheromosaBugFightingLow Kick + Focus Blast16.5
TerrakionRockFightingDouble Kick + Sacred Sword Legacy16.4
BlazikenFireFightingCounter + Aura Sphere16.3
ChandelureGhostFireFire Spin + Overheat16.2
CinderaceFireFire Spin + Pyroball15.9
VolcaronaBugFireFire Spin + Overheat15.8
DarmanitanFireFire Fang + Overheat15.7

Ranked by damage per second against Mega Steelix's own defense, at level 40 with a 15 attack IV, one per evolution family.