Mega Steelix
SteelGround
Best attacking moveset: Iron Tail and Earthquake, worth 11.6 damage per second against a neutral target.
Best moveset
Mega Steelix can learn 15 combinations. Iron Tail with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dragon Tail | Dragon | 14 | 1.0s | +8 |
| Iron Tail | Steel | 14 | 1.0s | +6 |
| Thunder Fang | Electric | 10 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Breaking Swipe | Dragon | 45 | 1.0s | -33 |
| Crunch | Dark | 65 | 3.0s | -33 |
| Earthquake | Ground | 140 | 3.5s | -100 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Psychic Fangs | Psychic | 25 | 1.0s | -33 |
Shiny
Shiny availability is tracked for Steelix as a species, on the Steelix page.
Other forms
Evolution family
Numbers
| Max CP | 4,149 at level 50, 3,670 at level 40 |
|---|---|
| Raid catch | 2,097 CP at level 20, or 2,622 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,010 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 212 attack · 327 defense · 181 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 9.19 m and 400 kg |
Best moveset against each type
Mega Steelix does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Iron Tail + Earthquake | 18.2 |
| Ice | Iron Tail + Heavy Slam | 17.8 |
| Fairy | Iron Tail + Heavy Slam | 17.8 |
| Dragon | Dragon Tail + Breaking Swipe | 16.7 |
| Poison | Thunder Fang + Earthquake | 15.4 |
| Steel | Thunder Fang + Earthquake | 15.4 |
| Fire | Thunder Fang + Earthquake | 15.4 |
| Electric | Thunder Fang + Earthquake | 14.7 |
| Water | Thunder Fang + Earthquake | 13.0 |
| Thunder Fang + Heavy Slam | 12.4 | |
| Ghost | Iron Tail + Crunch | 11.9 |
| Psychic | Iron Tail + Crunch | 11.9 |
| Normal | Iron Tail + Earthquake | 11.6 |
| Fighting | Iron Tail + Earthquake | 11.6 |
| Ground | Iron Tail + Earthquake | 11.6 |
| Dark | Iron Tail + Earthquake | 11.6 |
| Bug | Iron Tail + Heavy Slam | 11.3 |
| Grass | Iron Tail + Heavy Slam | 11.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Steelix is actually for.
Counters: what beats Mega Steelix
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 21.3 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 18.0 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 17.7 | |
| BugFighting | Low Kick + Focus Blast | 16.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 16.4 | |
| FireFighting | Counter + Aura Sphere | 16.3 | |
| GhostFire | Fire Spin + Overheat | 16.2 | |
| Fire | Fire Spin + Pyroball | 15.9 | |
| BugFire | Fire Spin + Overheat | 15.8 | |
| Fire | Fire Fang + Overheat | 15.7 |
Ranked by damage per second against Mega Steelix's own defense, at level 40 with a 15 attack IV, one per evolution family.

