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Steelix
#208

Steelix

SteelGround

Best attacking moveset: Iron Tail and Earthquake, worth 8.8 damage per second against a neutral target.

Best moveset

Steelix can learn 15 combinations. Iron Tail with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundFireWater
ResistsNormalFlyingBugSteelPsychicDragonFairy
Strongly resistsPoisonRockElectric
Fast attackTypePowerDurationEnergy
Dragon TailDragon141.0s+8
Iron TailSteel141.0s+6
Thunder FangElectric101.0s+13
Charged attackTypePowerDurationEnergy
Breaking SwipeDragon451.0s-33
CrunchDark653.0s-33
EarthquakeGround1403.5s-100
Heavy SlamSteel702.0s-50
Psychic FangsPsychic251.0s-33

Shiny

Steelix
Normal
Shiny Steelix
Shiny

Yes. Shiny Steelix has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,729 at level 50, 2,414 at level 40
Raid catch1,379 CP at level 20, or 1,724 if weather boosted (perfect IVs)
Lowest possible raid catch1,308 CP. Raid encounters can't roll below 10/10/10
Base stats148 attack · 272 defense · 181 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size9.19 m and 400 kg

Best moveset against each type

Steelix does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.

AgainstBest movesetDPS
RockIron Tail + Earthquake13.1
IceIron Tail + Heavy Slam12.8
FairyIron Tail + Heavy Slam12.8
DragonDragon Tail + Breaking Swipe12.3
PoisonThunder Fang + Earthquake11.4
SteelThunder Fang + Earthquake11.4
FireThunder Fang + Earthquake11.4
ElectricDragon Tail + Earthquake10.8
WaterThunder Fang + Earthquake9.6
FlyingThunder Fang + Heavy Slam9.2
GhostIron Tail + Crunch9.0
PsychicIron Tail + Crunch9.0
NormalIron Tail + Earthquake8.8
FightingIron Tail + Earthquake8.8
GroundIron Tail + Earthquake8.8
DarkIron Tail + Earthquake8.8
BugIron Tail + Heavy Slam8.6
GrassIron Tail + Heavy Slam8.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Steelix is actually for.

Counters: what beats Steelix

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy25.4
LucarioFightingSteelForce Palm + Aura Sphere Legacy21.5
ReshiramDragonFireFire Fang + Fusion Flare Legacy21.0
PheromosaBugFightingLow Kick + Focus Blast19.7
TerrakionRockFightingDouble Kick + Sacred Sword Legacy19.6
BlazikenFireFightingCounter + Aura Sphere19.4
ChandelureGhostFireFire Spin + Overheat19.3
CinderaceFireFire Spin + Pyroball19.0
VolcaronaBugFireFire Spin + Overheat18.8
DarmanitanFireFire Fang + Overheat18.7

Ranked by damage per second against Steelix's own defense, at level 40 with a 15 attack IV, one per evolution family.