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Melmetal
#809

Melmetal

Steel

Best attacking moveset: Thunder Shock and Double Iron Bash, worth 13.6 damage per second against a neutral target.

Best moveset

Melmetal can learn 7 combinations. Thunder Shock with Double Iron Bash does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Double Iron Bash is only obtainable with an Elite TM or from the event that gave it out, so the Melmetal you catch today cannot learn it. The best set it can learn now is Thunder Shock and Flash Cannon, worth 11.1 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundFire
ResistsNormalFlyingRockBugSteelGrassPsychicIceDragonFairy
Strongly resistsPoison
Fast attackTypePowerDurationEnergy
Thunder ShockElectric40.5s+7
Charged attackTypePowerDurationEnergy
Dynamic PunchFighting852.5s-50
Flash CannonSteel1002.5s-100
Hyper BeamNormal1504.0s-100
Rock SlideRock752.5s-50
Super PowerFighting853.0s-50
ThunderboltElectric802.5s-50
Double Iron Bash LegacySteel702.0s-33

Shiny

Melmetal
Normal
Shiny Melmetal
Shiny

Yes. Shiny Melmetal has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP4,069 at level 50, 3,599 at level 40
Raid catch2,056 CP at level 20, or 2,571 if weather boosted (perfect IVs)
Lowest possible raid catch1,971 CP. Raid encounters can't roll below 10/10/10
Base stats226 attack · 190 defense · 264 stamina

What it costs

Candy to evolve25 Candy
Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size2.5 m and 800 kg

Best moveset against each type

Melmetal does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.

AgainstBest movesetDPS
RockThunder Shock + Double Iron Bash19.8
IceThunder Shock + Double Iron Bash19.8
FairyThunder Shock + Double Iron Bash19.8
FlyingThunder Shock + Thunderbolt15.9
WaterThunder Shock + Thunderbolt15.9
NormalThunder Shock + Dynamic Punch15.4
SteelThunder Shock + Dynamic Punch15.4
DarkThunder Shock + Dynamic Punch15.4
BugThunder Shock + Rock Slide14.1
FireThunder Shock + Rock Slide14.1
FightingThunder Shock + Double Iron Bash13.6
PoisonThunder Shock + Double Iron Bash13.6
GhostThunder Shock + Double Iron Bash13.6
PsychicThunder Shock + Double Iron Bash13.6
GrassThunder Shock + Double Iron Bash12.5
DragonThunder Shock + Double Iron Bash12.5
GroundThunder Shock + Double Iron Bash11.4
ElectricThunder Shock + Dynamic Punch9.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Melmetal is actually for.

Counters: what beats Melmetal

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy35.5
LucarioFightingSteelForce Palm + Aura Sphere Legacy30.1
ReshiramDragonFireFire Fang + Fusion Flare Legacy29.5
PheromosaBugFightingLow Kick + Focus Blast27.6
TerrakionRockFightingDouble Kick + Sacred Sword Legacy27.4
BlazikenFireFightingCounter + Aura Sphere27.2
ChandelureGhostFireFire Spin + Overheat27.0
CinderaceFireFire Spin + Pyroball26.6
VolcaronaBugFireFire Spin + Overheat26.3
DarmanitanFireFire Fang + Overheat26.2

Ranked by damage per second against Melmetal's own defense, at level 40 with a 15 attack IV, one per evolution family.