Passimian
Fighting
Best attacking moveset: Counter and Close Combat, worth 12.2 damage per second against a neutral target.
Best moveset
Passimian can learn 15 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Counter | Fighting | 13 | 1.0s | +9 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Brutal Swing | Dark | 65 | 2.0s | -33 |
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Drain Punch | Fighting | 50 | 2.5s | -33 |
| Super Power | Fighting | 85 | 3.0s | -50 |
Shiny


Yes. Shiny Passimian has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 3,429 at level 50, 3,033 at level 40 |
|---|---|
| Raid catch | 1,733 CP at level 20, or 2,166 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,654 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 222 attack · 160 defense · 225 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 2 m and 82.8 kg |
Best moveset against each type
Passimian does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Counter + Super Power | 18.4 |
| Rock | Counter + Super Power | 18.4 |
| Steel | Counter + Super Power | 18.4 |
| Ice | Counter + Super Power | 18.4 |
| Dark | Counter + Super Power | 18.4 |
| Psychic | Counter + Brutal Swing | 13.6 |
| Ghost | Counter + Brutal Swing | 12.3 |
| Fighting | Counter + Close Combat | 12.2 |
| Ground | Counter + Close Combat | 12.2 |
| Fire | Counter + Close Combat | 12.2 |
| Water | Counter + Close Combat | 12.2 |
| Grass | Counter + Close Combat | 12.2 |
| Electric | Counter + Close Combat | 12.2 |
| Dragon | Counter + Close Combat | 12.2 |
| Counter + Brutal Swing | 9.9 | |
| Poison | Counter + Brutal Swing | 9.9 |
| Bug | Counter + Brutal Swing | 9.9 |
| Fairy | Counter + Close Combat | 7.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Passimian is actually for.
Counters: what beats Passimian
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 35.8 | |
| Fairy | Fairy Wind + Fly | 34.6 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 32.2 | |
| Dark | Gust + Oblivion Wing Legacy | 30.6 | |
| Psychic | Confusion + Psychic Legacy | 30.6 | |
| Normal | Peck + Beak Blast Legacy | 30.3 | |
| Fire | Wing Attack + Fly | 30.2 | |
| Normal | Gust + Fly Legacy | 29.8 | |
| Psychic | Confusion + Futuresight | 29.7 | |
| PsychicGhost | Confusion + Psychic | 29.5 |
Ranked by damage per second against Passimian's own defense, at level 40 with a 15 attack IV, one per evolution family.