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Pincurchin
#871Unreleased

Pincurchin

Electric

Best attacking moveset: Thunder Shock and Thunderbolt, worth 10.3 damage per second against a neutral target.

Best moveset

Pincurchin can learn 9 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGround
ResistsFlyingSteelElectric
Fast attackTypePowerDurationEnergy
Poison JabPoison131.0s+9
Thunder ShockElectric40.5s+7
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Bubble BeamWater452.0s-33
DischargeElectric652.5s-33
ThunderboltElectric802.5s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP2,183 at level 50, 1,931 at level 40
Raid catch1,103 CP at level 20, or 1,379 if weather boosted (perfect IVs)
Lowest possible raid catch1,041 CP. Raid encounters can't roll below 10/10/10
Base stats176 attack · 161 defense · 134 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size0.3 m and 1 kg

Best moveset against each type

Pincurchin does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Fairy.

AgainstBest movesetDPS
FlyingThunder Shock + Thunderbolt15.4
WaterThunder Shock + Thunderbolt15.4
FairyPoison Jab + Thunderbolt11.3
GroundWater Gun + Bubble Beam10.8
RockWater Gun + Bubble Beam10.8
FireWater Gun + Bubble Beam10.8
NormalThunder Shock + Thunderbolt10.3
FightingThunder Shock + Thunderbolt10.3
PoisonThunder Shock + Thunderbolt10.3
BugThunder Shock + Thunderbolt10.3
GhostThunder Shock + Thunderbolt10.3
SteelThunder Shock + Thunderbolt10.3
PsychicThunder Shock + Thunderbolt10.3
IceThunder Shock + Thunderbolt10.3
DarkThunder Shock + Thunderbolt10.3
GrassPoison Jab + Thunderbolt9.4
ElectricWater Gun + Thunderbolt7.5
DragonPoison Jab + Thunderbolt7.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Pincurchin is actually for.

Counters: what beats Pincurchin

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy29.5
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy28.5
ExcadrillGroundSteelMud Slap + Earthquake28.0
MamoswineIceGroundMud Slap + High Horsepower27.5
RegigigasNormalHidden Power + Crush Grip Legacy26.6
RhyperiorGroundRockMud Slap + Earthquake26.6
GarchompDragonGroundMud Shot + Earthquake26.3
LandorusGroundFlyingMud Shot + Earth Power26.2
BlacephalonFireGhostIncinerate + Mind Blown Legacy25.8
KrookodileGroundDarkMud Slap + Earthquake25.3

Ranked by damage per second against Pincurchin's own defense, at level 40 with a 15 attack IV, one per evolution family.