Porygon2
Normal
Best attacking moveset: Lock On and Hyper Beam, worth 11.7 damage per second against a neutral target.
Best moveset
Porygon2 can learn 12 combinations. Lock On with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Hidden Power | Normal | 15 | 1.5s | +15 |
| Lock On | Normal | 2 | 0.5s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
| Tri Attack | Normal | 75 | 2.5s | -50 |
| Zap Cannon | Electric | 140 | 3.5s | -100 |
Shiny


Yes. Shiny Porygon2 has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,065 at level 50, 2,711 at level 40 |
|---|---|
| Raid catch | 1,549 CP at level 20, or 1,936 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,475 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 198 attack · 180 defense · 198 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.61 m and 32.5 kg |
Best moveset against each type
Porygon2 does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Water, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Lock On + Solar Beam | 15.5 |
| Water | Lock On + Solar Beam | 15.5 |
| Lock On + Zap Cannon | 14.7 | |
| Rock | Lock On + Solar Beam | 14.5 |
| Normal | Lock On + Hyper Beam | 11.7 |
| Fighting | Lock On + Hyper Beam | 11.7 |
| Poison | Lock On + Hyper Beam | 11.7 |
| Bug | Lock On + Hyper Beam | 11.7 |
| Fire | Lock On + Hyper Beam | 11.7 |
| Grass | Lock On + Hyper Beam | 11.7 |
| Electric | Lock On + Hyper Beam | 11.7 |
| Psychic | Lock On + Hyper Beam | 11.7 |
| Ice | Lock On + Hyper Beam | 11.7 |
| Dragon | Lock On + Hyper Beam | 11.7 |
| Dark | Lock On + Hyper Beam | 11.7 |
| Fairy | Lock On + Hyper Beam | 11.7 |
| Ghost | Lock On + Solar Beam | 9.5 |
| Steel | Lock On + Zap Cannon | 8.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Porygon2 is actually for.
Counters: what beats Porygon2
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 31.6 | |
| BugFighting | Low Kick + Focus Blast | 29.0 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 28.8 | |
| FireFighting | Counter + Aura Sphere | 28.6 | |
| GrassSteel | Fury Cutter + Sacred Sword | 27.3 | |
| Fighting | Force Palm + Focus Blast | 26.4 | |
| WaterFighting | Low Kick + Sacred Sword | 26.1 | |
| GrassFighting | Force Palm + Dynamic Punch | 26.1 | |
| Fighting | Counter + Dynamic Punch | 25.9 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 25.7 |
Ranked by damage per second against Porygon2's own defense, at level 40 with a 15 attack IV, one per evolution family.


