Rockruff
Rock
Best attacking moveset: Rock Throw and Stone Edge, worth 6.6 damage per second against a neutral target.
Best moveset
Rockruff can learn 8 combinations. Rock Throw with Stone Edge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Throw | Rock | 13 | 1.0s | +8 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
| Stone Edge | Rock | 105 | 2.5s | -100 |
| Trailblaze | Grass | 65 | 2.0s | -50 |
Shiny


Yes. Shiny Rockruff has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,074 at level 50, 950 at level 40 |
|---|---|
| Raid catch | 543 CP at level 20, or 679 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 499 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 117 attack · 78 defense · 128 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.5 m and 9.2 kg |
Best moveset against each type
Rockruff does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Rock Throw + Stone Edge | 10.6 | |
| Bug | Rock Throw + Stone Edge | 10.6 |
| Fire | Rock Throw + Stone Edge | 10.6 |
| Ice | Rock Throw + Stone Edge | 10.6 |
| Rock | Rock Throw + Trailblaze | 7.5 |
| Water | Rock Throw + Trailblaze | 7.5 |
| Ground | Tackle + Trailblaze | 7.3 |
| Ghost | Rock Throw + Crunch | 7.2 |
| Psychic | Rock Throw + Crunch | 7.2 |
| Normal | Rock Throw + Stone Edge | 6.6 |
| Poison | Rock Throw + Stone Edge | 6.6 |
| Grass | Rock Throw + Stone Edge | 6.6 |
| Electric | Rock Throw + Stone Edge | 6.6 |
| Dragon | Rock Throw + Stone Edge | 6.6 |
| Dark | Rock Throw + Stone Edge | 6.6 |
| Fairy | Rock Throw + Stone Edge | 6.6 |
| Fighting | Tackle + Trailblaze | 5.6 |
| Steel | Rock Throw + Crunch | 4.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Rockruff is actually for.
Counters: what beats Rockruff
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 66.3 | |
| GrassSteel | Razor Leaf + Leaf Blade | 63.5 | |
| BugFighting | Low Kick + Focus Blast | 60.7 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 60.5 | |
| FireFighting | Counter + Aura Sphere | 60.0 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 58.0 | |
| Water | Water Gun + Hydro Cannon Legacy | 57.2 | |
| Water | Waterfall + Origin Pulse Legacy | 57.0 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 57.0 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 56.3 |
Ranked by damage per second against Rockruff's own defense, at level 40 with a 15 attack IV, one per evolution family.

