Scovillain
GrassFire
Best attacking moveset: Fire Fang and Leaf Storm, worth 12.4 damage per second against a neutral target.
Best moveset
Scovillain can learn 8 combinations. Fire Fang with Leaf Storm does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Fang | Fire | 13 | 1.0s | +9 |
| Leafage | Grass | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Leaf Storm | Grass | 130 | 2.5s | -100 |
| Overheat | Fire | 160 | 4.0s | -100 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,620 at level 50, 2,317 at level 40 |
|---|---|
| Raid catch | 1,324 CP at level 20, or 1,655 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,255 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 216 attack · 130 defense · 163 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.9 m and 15 kg |
Best moveset against each type
Scovillain does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Fire Fang + Overheat | 19.9 |
| Steel | Fire Fang + Overheat | 19.9 |
| Grass | Fire Fang + Overheat | 19.9 |
| Ice | Fire Fang + Overheat | 19.9 |
| Ground | Leafage + Grass Knot | 18.6 |
| Rock | Leafage + Grass Knot | 18.6 |
| Water | Leafage + Grass Knot | 18.6 |
| Normal | Fire Fang + Leaf Storm | 12.4 |
| Fighting | Fire Fang + Leaf Storm | 12.4 |
| Ghost | Fire Fang + Leaf Storm | 12.4 |
| Electric | Fire Fang + Leaf Storm | 12.4 |
| Psychic | Fire Fang + Leaf Storm | 12.4 |
| Dark | Fire Fang + Leaf Storm | 12.4 |
| Fairy | Fire Fang + Leaf Storm | 12.4 |
| Fire Fang + Overheat | 12.4 | |
| Poison | Fire Fang + Overheat | 12.4 |
| Fire | Leafage + Leaf Storm | 8.3 |
| Dragon | Leafage + Leaf Storm | 8.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Scovillain is actually for.
Counters: what beats Scovillain
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 42.9 | |
| Dark | Gust + Oblivion Wing Legacy | 37.0 | |
| Normal | Peck + Beak Blast Legacy | 36.6 | |
| Fire | Wing Attack + Fly | 36.5 | |
| RockPoison | Rock Throw + Meteor Beam | 36.0 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 35.9 | |
| Normal | Gust + Fly Legacy | 35.9 | |
| Rock | Smack Down + Rock Slide | 35.7 | |
| Fairy | Astonish + Fly | 34.9 | |
| Rock | Lock On + Meteor Beam Legacy | 34.3 |
Ranked by damage per second against Scovillain's own defense, at level 40 with a 15 attack IV, one per evolution family.

